How To Rob A Bank In EVE Online

I haven’t been playing EVE Online for long. I only signed up to the 14 day trial last week and I’m still getting to grips with the game and it’s hugely complex OS like interface. I’m currently still spending a third of my time deciding on what do to and two thirds figuring out how to do it. I don’t mind the learning curve though because it was to be expected and I’m actually enjoying knowing that there’s so much to explore. One of things that definitely appeals to me about EVE is the full-on sandbox virtual world that it offers and knowing how vast and limitless it is.

Although it may be old news to long term EVE players, a colleague of mine found a fascinating article on the BBC news site posted today. Apparently, a few weeks ago, billions of ISK were stolen from a player run bank called EBANK and sold on for £3,115/$5,086. My first reaction was “damn, that’s so cool!” and my second reaction was “I didn’t know there were player run banks in EVE”. Guess we learn something new every day.

Unfortunately it wasn’t some exciting armed break-in into a heavily fortified vault (cue blazing gunfight) or anything like that. Turns out it the chief executive, Ricdic, just withdrew it on the sly and the then traded it for real money which he used to pay off some medical bills and put down a deposit on a house. His account was then banned by CCP. Still, he’s several thousand dollars better off and, presumably, people with savings in the bank have been screwed over.

This is a prime example of the lack of consequences in virtual worlds and how it enables people to go beyond their moral code. I highly doubt that Ricdic would’ve ripped someone off for $5k in real life and, even if he had, gotten away with it scott free. The bottom line here is that he essentially made money at the expense of others - stole from them - yet there was absolutely nothing that could be done to him in return.

It makes me wonder a lot about where the line between real and virtual worlds is drawn and to what length developers should go to enforce rules and regulations. I find it very curious (and almost a little hypocritical) that CCP have a policy of non-interference with their game world yet still banned Ricdic, not for stealing the ISK, but for selling it on. I wonder why they decided that particular act warranted banning and not any other.

Anyway, I better log back into EVE and finish figuring out how to play it. I’ve got to embark to on my master plan to impersonate a 16 year old female cheerleader called ‘Sparkle’, cozy up to the leader of some mega-corporation, eventually earn his trust and then stab him in the back and steal all of his cash. I’ve got a upcoming holiday to pay off, don’t cha know.

On another related noted, I’ve updated my post with the movie for the documentary Another Perfect World with an official 30min preview.

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Please Recommend Me Some Books And Games

My holiday is booked or, as they might say online, incoming. July 31st, only four weeks away, is the start day and I’ll then be enjoying a two week break in Tokyo, Japan. I haven’t been to Japan for a couple of years so I’m excited about returning with my wife. It’s going to very hot (35C/95F) and humid but I’m sure I’ll survive - air con FTW. And don’t fret! I’ll still be blogging although maybe a little less frequently than usual and no doubt you’ll see some random posts about Japanese curiosities.

Anyway, I’m going to have a 14 hour plane journey to pass along with a few odd spare times in the hotel so I’m starting to think about books to read and some games for my laptop. Fortunately this year we’re flying first class (Virgin Atlantic Upper Class - I’m a lucky devil, I know) so not only am I actually going to be able to fit in the seats (and bed) this time, but I’ll have a power supply for my laptop. Luxury gamage! If only they had Wi-Fi…

What Games?

My laptop is pretty decent but the Windows Vista install makes it run at about 70% of it’s potential I’d wager. Still, it can run World of Warcraft OK and less demanding games like Sins of a Solar Empire. I’m planning on picking up the Sins of the Solar Empire expansion, Entrenchment, as I loved the original and it’s only $9.99 and possibly Galactic Civilizations II and/or Demigod. Are they any good?

I was also thinking about installing EVE Online or DDO but I’m not sure they would run. Anyone got an experience with them on laptops?

What Books?

I bought the first Dresden Files book, Storm Front, last week but I haven’t started it yet so I’m considering holding off and keeping it for my holiday. I’ve also got Peace and War by Joe Haldeman gathering dust on my shelf and also the Dark Tower saga to finish. I can buy Western books in Tokyo but the selection isn’t great so I’d rather take a couple with me just to be sure. Last time I was there I wizzed through the second Dark Tower book and spent the better part of a day hunting for somewhere that sold the third novel.

Anyone recommend me some books to read? I’m in the mood for messed up, dark fantasy or sci-fi like the Dark Tower, however I’m open to anything. For instance, probably the best book I’ve read this year has been Generation Kill and that’s nothing like what I normally read.

Please give me your recommendations!

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The Multicultural Aspect Of MMORPGs

One of the reasons I enjoy playing MMORPGs is because I get to meet and interact with people and I suppose one of the advantages of playing on European servers is that I get to meet a large variety of folk from different countries, giving me a great opportunity to study the multicultural aspect of the genre. Although we all exist within the same game world, we are from very different places outside of it and, with the advent of technologies like voice chat, it’s becoming increasingly more obvious.

Back in the day, when I played Everquest I played solely on US servers (Druzzil Ro originally then Stromm when it was created) and I became very accustomed to interacting with Americans. It wasn’t until I tried Dark Age of Camelot and I was forced to play on a UK server that I suddenly found myself swarmed by a new culture - my own. Suddenly my chat was getting overwhelmed with “m8″ and “bollocks” and I remember feeling like I’d just walked down a wrong alleyway in cockney London. Ahem, sorry, I mean “Lun-din, me ol’ chippa”.

Then when I played on the DAOC FFA PvP server (a single server for every European player) I found myself playing with people from a huge variety of different countries all with varying degrees of English. Strangely enough, it was actually very enjoyable and one of my fondest memories is grouping in the Tomb of Mithra with a fully multi-national group and having to have every instruction to our Latvian Cleric translated by another group member. Giggles and hilarity ensued as we wiped constantly.

Of course, the difference in culture doesn’t just end at language as sometimes it even extends right into the core principles of the gamer and this has never been so apparent to me as during my brief stint in Lineage 2 a few years ago.

For those who aren’t familiar with the game, Lineage 2 has a complete free-for-all PvP system in which anyone can be killed by anyone else. However, the only thing preventing mass anarchy is a pretty basic ruleset: if you kill someone who doesn’t fight back, your name goes red and you become ‘outlawed’ from towns and will be attacked by guards. However, if your opponent fights back then it’s game on and may the best man win.

This created an interesting cultural divide on the server I played on as, for some reason, although it was an American server, it was filled to brim with curious Koreans. Both players had a very different take on PvP. The Americans tended to regard it as a honourable practice and, on the whole, avoided griefing and instead favoured equal battles or even no PvP at all. The Koreans, on the other hand, saw PvP as an intrinsic part of the game design and they loved nothing more than trying to provoke anyone they saw into fighting them. This usually meant standing around you whilst you were fighting mobs in a dungeon and poking you repeated until eventually you broke down and attacked them back, absolute slaughter being the usual result. When challenged on it, the Koreans would simply respond “it’s the game”. Hard to argue with that.

Now, I’m by no means a psychologist or an anthropologist, all of this is just taken from my limited observations so I’d really be keen to hear everyone’s feedback and any stories they might have. What I can definitely say though is that as newer MMORPG start to enforce localisation and restricted our choice of server country, we’re going to unfortunately loose something quite unique to the MMORPG genre - their multicultural aspect.

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Consequences In Virtual Worlds

My post about the philosophy of friendship yesterday received lots of fantastic comments and responses (thanks all!) and whilst replying to Caliburn Susanto’s first comment, I started to pontificate about the consequences which exist within a virtual world. Caliburn put forth the argument that there is essentially no reason to distrust an online avatar just because they happen to be an online persona (I’m para-phrasing so please correct me if I’m wrong). Whilst I agree that online personas are potentially no less valid than our true selves, I disagree that they are equally as trustworthy, the problem being that we do not suffer any consequences when we operate within virtual worlds. I won’t reiterate the entire comment thread as you can just check it out yourself - Caliburn certainly writes with elegance and passion and his replies are worth reading.

The crux of my point of view is that there are no deterrents to prevent misbehaviour in a virtual world like there are in the real world, thus the certainty of interacting with someone online can never be as great as in the real world. If someone cheated you in game, there is almost nothing that can be done to punish the cheater and certainly nothing strong enough to severely affect them. However, in the real world there are laws to protect society and punish criminals so, although it doesn’t stop crime altogether, we at least have the threat of deterrent to protect us and guard our actions.

Caliburn countered my argument by saying that he doesn’t believe having pseudo-anonymity results in an increase in an honest person’s temptation to be dishonest. Personally, I don’t think anonymity has anything to do with it, I think it’s purely the freedom from consequence which invokes a more anarchist and selfishness nature. Call me a cynic, but I think it absolutely decreases the likelihood of someone being honest. Like Caliburn, I can’t draw upon any statistics to prove my points but I can draw upon my own personal experiences.

The fact is, I’ve encountered plenty of dishonest folk in online worlds who, I’m sure, would never dream of scamming someone in real life just for sole the fear of the consequences. Somehow they deem it more acceptable to be dishonest within a fictional world than in the real one.

I had a good friend in real life who I used to play Everquest with many years ago. He was perfectly nice, perfectly honest, yet the minute he went online, his moral compass shattered and would not hesitate at ripping someone off should the occasion present itself. He’s only one person, I know, but if his actions can be altered by changing his environment and removing the restriction of consequences then I’m sure other people can to.

I’m not saying everyone online can’t be trusted. What I’m saying is that I believe the lack of consequences in virtual worlds make it harder to trust people and provides them with more of a temptation to be dishonest.

What’s the solution? Conqueuences and deterrents. I’m sure if every MMORPG player had to hook up their genitals to a device that delivered electric shocks as a form of online punishment, we’d see a lot less misbehaviour and people would be a heck of a lot more honest.

Or kinky.

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The Philosophy Of Friendship

I was leaving the office today and I got stuck into a conversation with a couple of colleagues about MMORPGs and virtual worlds and the like. We were mainly chatting about the blend between online and offline worlds and where reality starts and ends when one of them chipped in with a really interesting point - how can you say that online friendships aren’t “real” as they’re just a relationship that occurs within a different medium.

Interesting stuff. The example he gave was that interacting with someone face-to-face is just a single type of interaction and just as valid as communicating with someone over the phone, via online chat or through a computer game or virtual world. It’s all quite philosophical really but it’s the type of thing that I find absolute fascinating about online realities. It’s all changing the way we interact, socialise and work and I think it’s very exciting.

Second Life is a perfect example of how people essentially live through a virtual world - they can use it as a full time job, full time socialising and full time entertainment. Is this any less of a valid way to live your life? It would be pretty cliché to call these people geeks and encourage them to get a first life instead but, if you looked at it from a different perspective, one could argue that living a virtual life and having virtual friends is no less valid than having them in ‘real’ world as what we see and feel is just an illusion anyway (uh oh, I feel a Matrix moment coming on).

Personally, I believe that nothing can ultimately replace real life interaction as it’s just too easy to project a persona through a computer and not truly represent yourself. I don’t mean lying about who you are or what you look like, it’s more about the way you talk and interact. If you’re typing with someone, for instance, it’s very hard to convey emotion and, if you’re chatting to them over a mic, it’s impossible to see their body language. Don’t get me wrong though, I’m totally into having online friends and I’ve got loads that I consider to be close ones. What I mean though is that I’m not going to declare my undying love for someone I’ve never met in person.

Still, writing this, it does make me wonder a lot about the philosophy of friendship. I’ve got some good friends I met playing Everquest 2, who I grouped with every night and chatted to almost every day for years. Just because I haven’t met them in real life does that make that relationship any less valid or tangible? Does it make it any less meaningful than a friendship I have with a person in ‘real life’?

My head hurts.

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Champions Online To Integrate With Twitter

The Champions Online State of the Game report on the 25th June saw the announcement that you’ll be able to update your Twitter account with messages using a /tweet command. Now, don’t get me wrong, I love Twitter as much as the next guy (maybe even more so) but is this really necessary? Are we just going to be bombarded with constant tweets like “ding, level 5″ from now on?

This certainly seems like a very shrewd move from Cryptic. Not only to get they get to ride the social networking bandwagon but they’re essentially getting themselves some free marketing by letting players broadcast information about the game for them. I can imagine that thousands of Twitterers (or Twittizens… yeah I just made that up - go me!) tweeting about a new piece of equipment they just looted every 5 minutes will attract some attention.

I guess I would be less cynical if the integration actually allowed you to see your full home timeline and everyone else’s tweets. As it stands it will just be liking sticking cotton wool in your ears and shouting at people (OK, OK, I know that’s pretty much exactly all that Twitter is but please bear with me here guys - I’m trying to work up a rant). To me, Twitter is all about communicating and interacting with others - getting people’s feedback and thoughts is the entire point of it. Well, it’s still early days, maybe we’ll see this progress some more until it really is a full and complete integration.

So what do you think? Great idea or a cheap marketing ploy?

Champions Online integrating with Twitter is:

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Poaching Blog Posts

I was just about to write a different article today when I noticed a strange pingback on one of my older articles (I’ve now deleted it). It looked like a self-referential link from another one of my posts but I didn’t remember making it. Anyway, I followed the link and found a site called MMOFire.com and, low and behold, it was full of other blogger’s posts.

Let’s not be mistaken about it. This isn’t a normal blog linking to a few other blogs, it’s a blog completely comprised of other people’s articles, taken without their knowledge or permission. It’s a new site, only registered on the 21st of June and all contact details (either on the domain look-up or on the blog itself) are unavailable.

I was pretty pissed off to say the least. I have absolutely no problem with people re-distributing my posts so long as they acknowledge me and asked first. This site did neither of those and to anyone who stumbled upon it it would appear as if they had been written by that blog as there is nothing to indicate it’s being pulled from a feed.

It then occurred to me that this must be a common enough thing and there must be some way of doing something about it. Fortunately I found a post by World of Matticus that had been poached by the site and saw that he had added a “security” signature to his RSS feed (clever devil!). A few minutes later and I found a nice simple Wordpress plugin called RSS Footer that lets me do the same. I checked some other blogs I follow and seems like it’s not an uncommon practice as obviously they’ve encountered this before.

Chances are that if you run a MMORPG blog, your articles are being poached by this site. It seems to have an absolute ton of stuff from everywhere on it. I’d highly recommend adding a security footer to your feeds and if anyone has a better solution than else, please let me know.

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Making Online Friends Through MMORPGs

Although some disagree, for me one of the strongest sides of a MMORPG is the socialising aspect and the people we meet and friends we make. It’s quite amazing really, when you think about it, playing with folk from all over the world and all being united towards a common goal and sharing a common experience. I’ve also been very fortunate to make, what I would consider, good friends through these games and ones I still keep in contact with even when I don’t play the same game as them.

I made quite a few friends in my time playing Everquest but they were very transient. As soon as they or I stopped playing, we completely lost touch. Looking back at them, I wonder how deep those friendships really were. I guess they were pretty superficial considering I can’t even remember anyone’s name. Still, it’s odd thinking about just how much time we spent together. Logging in and grouping with someone for four hours or so every day for weeks wasn’t an uncommon experience and when you add it up, that’s a lot of time. Oddly enough, even though we rarely shared our real names, we often talked about our personal lives. I guess it’s the anonymity part of the Internet that people like - kinda like having a someone to tell your inner secrets and worries too without worrying about any consequences.

Although I’ve played several MMORPGs since Everquest, Everquest 2 was probably the next big leap for me in terms of making online friends. One reason was because of the time I spent in my guilds there, secondly because of the advent of voice chat, and thirdly because of social networking sites like Facebook.

The first ‘major’ guild I was in was on the Splitpaw European server. It was called The Mutineers (because we mutinied from our previous guild) and I was a co-founder. I had a blast grouping with my guildmates but there were two in particular (a married couple) who I grouped with most frequently and still keep in semi-regular contact with. In fact, I just received an email from them today and am about to send them my wedding photos. Although we’ve never met, I think it’s fantastic that we can share our lives with each other (awww).

The next major guild I was in, New Dawn, was on the Nagafen PvP US server and I met so many fantastic people there. It was also great to be able to part of a European guild on a US server and really get a full mix of individuals. Texans, Italians, Austrians, Scots… we had them all and it certainly made Ventrillo an interesting experience. I still keep in touch with quite a few guildies via Facebook which is great as I don’t play EQ2 very much at all these days.

Of course, all of this pales in comparison to my email-pen-pal I made 12 years ago and keep in touch with to this day. Still never met him. Maybe one day. Although I imagine we’ll finally meet in real life and discover we can’t stand each other :)

If you want to be my friend (who doesn’t?) then you can find me on Facebook.

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Another Perfect World - Watch It Here

Catchy title. I wanted to get the attention of those who were unable to view the Another Perfect World documentary I posted about yesterday because they didn’t live in the UK. Good news! I finally found it on YouTube. Enjoy!

Edit: I’ve updated this movie with a 30min preview from YouTube. Unfortunately the full programme has been removed but you can find the official website here.

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Another Perfect World

More 4 (a TV channel in the UK) aired a documentary last night about MMORPGs and virtual worlds entitled Another Perfect World. I had no idea it was on but fortunately a friend of mine sent me a text message just after it started and I got to see most of it. Usually these sorts of documentaries can either be very patronising and dull or full of tales of woe about how World of Warcraft ruined someones life. Surprisingly though the documentary was very interesting and informative.

It focused more on the virtual world side of MMORPGs rather than the pure game side and I think it was all the better for it. As enjoyable as the ‘gaming’ element of MMOs is, the truly groundbreaking stuff is occurring in the social and technological sides of it and the documentary mainly explored the way these virtual worlds are affecting and influencing the real world.

It was all fascinating stuff and I saw some interesting opinions and learnt some new facts about games like Second Life, Lineage and Eve. The documentary focused on them the most as they seemed to have the greatest impact into the real world mainly due to the societies they try to create. A lot of the documentary was exploring the rights and freedoms of users in games and where the blend between reality starts and stops. There was also a really great interview with Raph Koster, leader designer on Ultima Online, creative director on Star Wars: Galaxies and currently the founder and president of Metaplace.

Something that was really interesting to me was the stuff about South Korea. I always knew they were big into gaming but never to the extent that the documentary reveals. Apparently they have three television channels (?! maybe I heard that wrong) devoted to gaming shows and they having video game schools for training teenagers to become professional gamers. Starcraft still seems to be hugely popular there (I bet Blizzard are just drooling over releasing SC2 there) and they’re also dedicated to Lineage 1 & 2. Apparently they even have their own cyber police called the Cyber Terror Response Center (they cover all sorts of online issues - like viruses and hacking - not just online games as the documentary infers).

You can watch Another Perfect World online using 4OD but I’m not sure if it’s restricted to the UK only. Hopefully not. I’d highly recommend checking it out. Be careful though - it will really make you want to play Eve Online :) I’m downloading it now…

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