Darkfall (and Hype)
Reading Keen and Graev’s latest article is like watching a kid on a sugar-high right before he’s about to get his presents on Christmas morning (bless ‘em). Man, they are excited about Darkfall. Me, however, well I’ve been a MMO player for a long, long time and I’ve seen many games come and go. All are different, a few make it huge, some survive, but a lot of them flop and disappear. One thing that never fails, however, is the hype that always surrounds them.
The hype with Darkfall seems to have more than a passing resemblance to the hype that surrounded Vanguard. I guess that’s because they both appeal to the same type of players – the hardcore and the nostalgic. I briefly got sucked into the hype with VG and came away wondering why I ever believed any of it. Hype is one of those things – like crowd mentality – were people get absorbed with the emotions that go with it and never stop to actually address the facts. Let’s fix that.
From Keen and Graev:
- It’s not for everyone. If you don’t like PvP (especially open pvp), a Sandbox Style, or a skill based system then don’t comment on Darkfall – it’s not the game for you!
- If you’re wanting the next graphical messiah and can’t stand looking at dated graphics (albeit not so bad, save for animations) then (in the words of Bartlebe) this is the game for you.
- If you get attached to your phat loots and consider your sword a status symbol, then save yourself the grief. (There is full looting in Darkfall)
- The game is not World of Warcraft. It’s not Warhammer Online. It’s not LOTRO. Honestly, it’s not like any game currently being played by this generation. It draws some influences from UO, Shadowbane, EVE and some other older PvP/Sandbox/oldschool MMORPGs. You’ve been warned.
- If you don’t like grinding then this game is not for you. You gain skills by using them. If you’re going to B.M.C. about having to raise skills by using them over time as you play then this is not the game for you. In Darkfall you can raise your skill by shooting a tree or shooting a player. I choose to shoot players. You have to work towards what you want in Darkfall – that gives it meaning and worth. Again, if you see working for something as “a grind” then you’re probably not going to enjoy Darkfall.
- If you want a Sandbox game that allows you to raise your skills by playing your way; a game that allows you to build cities and take them from enemies; become a crafter and sell your wares in a completely player driven economy; and most important if you want a game that is different in a sea of ‘the same’, then give the game a shot.
So… first off, they’re telling me that most people won’t actually even like the game – O…K. And then they’re telling me it’s got shitty graphics – well, at least they’re being honest. And then they’re telling me it’s actually just one huge grind-fest and that I probably won’t even be able to keep my hard-earned loot cause someone from a guild called ‘The Unemployed’ will have grinded even more than me and be able to kick my ass and steal my shit. Not exactly sounding very appealing.
And what the fuck is a sandbox?
sand·box (sndbks)n.1. A low box filled with sand for children to play in.2. A litter box, especially for a cat.
So there you have it. Darkfall is a sandbox.