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	<title>Comments on: The Sting Of Death</title>
	<atom:link href="http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
	<pubDate>Thu, 18 Mar 2010 07:33:11 +0000</pubDate>
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		<title>By: One Year Of We Fly Spitfires - We Fly Spitfires - MMORPG Blog</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-13044</link>
		<dc:creator>One Year Of We Fly Spitfires - We Fly Spitfires - MMORPG Blog</dc:creator>
		<pubDate>Fri, 25 Dec 2009 23:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-13044</guid>
		<description>[...] The Sting Of Dead I died for the first time in EVE Online and it inspired this article about using consequences to invoke emotions in our MMORPGs. It wasn&#8217;t until I wrote this that I truly started to understand and appreciate the design behind EVE and all of the clever ways that it subtlety affects us. [...]</description>
		<content:encoded><![CDATA[<p>[...] The Sting Of Dead I died for the first time in EVE Online and it inspired this article about using consequences to invoke emotions in our MMORPGs. It wasn&#8217;t until I wrote this that I truly started to understand and appreciate the design behind EVE and all of the clever ways that it subtlety affects us. [...]</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-12691</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 09 Dec 2009 21:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-12691</guid>
		<description>It's a damn fine game isn't it? :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s a damn fine game isn&#8217;t it? <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
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		<title>By: Kuinnon</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-12687</link>
		<dc:creator>Kuinnon</dc:creator>
		<pubDate>Wed, 09 Dec 2009 21:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-12687</guid>
		<description>I've been playing for about a week now, just lost my brand new Maulus with all my best eq last night when I stupidly flew right into a pincer attack by a dozen pirates. First time fighting pirates above the lowly initiate/nomad level and vastly underestimated them!  Came back and picked them off with my Tristan though so revenge was nice :)

This is the first game that has interested me enough to pay monthly.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing for about a week now, just lost my brand new Maulus with all my best eq last night when I stupidly flew right into a pincer attack by a dozen pirates. First time fighting pirates above the lowly initiate/nomad level and vastly underestimated them!  Came back and picked them off with my Tristan though so revenge was nice <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
<p>This is the first game that has interested me enough to pay monthly.</p>
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		<title>By: Twan</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8818</link>
		<dc:creator>Twan</dc:creator>
		<pubDate>Tue, 28 Jul 2009 13:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8818</guid>
		<description>What does 1 million ISK go for on these gold selling websites?</description>
		<content:encoded><![CDATA[<p>What does 1 million ISK go for on these gold selling websites?</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8790</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Mon, 27 Jul 2009 19:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8790</guid>
		<description>Thanks, Longasc. Very useful stuff for me! :)</description>
		<content:encoded><![CDATA[<p>Thanks, Longasc. Very useful stuff for me! <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
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		<title>By: Beej</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8789</link>
		<dc:creator>Beej</dc:creator>
		<pubDate>Mon, 27 Jul 2009 18:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8789</guid>
		<description>I'm a stinker!</description>
		<content:encoded><![CDATA[<p>I&#8217;m a stinker!</p>
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		<title>By: Fearing Death In MMOs - We Fly Spitfires - MMORPG Blog</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8766</link>
		<dc:creator>Fearing Death In MMOs - We Fly Spitfires - MMORPG Blog</dc:creator>
		<pubDate>Sun, 26 Jul 2009 12:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8766</guid>
		<description>[...] it. I also experience very little kinship with people I group with and wasn&#8217;t until I died for the first time in EVE Online that I realised something: fearing death is a good thing. It&#8217;s an emotion and helps spark off [...]</description>
		<content:encoded><![CDATA[<p>[...] it. I also experience very little kinship with people I group with and wasn&#8217;t until I died for the first time in EVE Online that I realised something: fearing death is a good thing. It&#8217;s an emotion and helps spark off [...]</p>
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		<title>By: Longasc</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8745</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Sat, 25 Jul 2009 11:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8745</guid>
		<description>Sorry, it is transversal velocity. Makes more sense. :)</description>
		<content:encoded><![CDATA[<p>Sorry, it is transversal velocity. Makes more sense. <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
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		<title>By: Longasc</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8744</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Sat, 25 Jul 2009 11:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8744</guid>
		<description>http://eve.grismar.net/rats/ -&gt; as you know, EVE has two primary kinds of defense: Shields and Armor. There are 4 damage types: EM, Thermal, Kinetic and Explosive.

Check Grismar's page to see if your mobs have strong shields, but weak armor or vice versa. Then pick missiles with the proper damage type or use weapons that do the most damage to them.

This is also important for PvP. Shields in general are very vulnerable to EM damage, whereas Armor is very vulnerable to explosive damage.

There is also something called tracking speed of guns and the mentioned traversal (not transversal, guys) velocity. A small frigate can circle a battleship for example at high speed, just outside "webifier" range and fire at it with impunity, as the large guns cannot track and hit it due to high traversal velocity.

Also take the pain to find out the REAL range of your guns. Outranging the mobs and flying away from them is ideal e.g.. They will follow you, and be sitting ducks/targets. Blast them to pieces.

Check THIS file, it was taken from the official EVE page, I wonder why they no longer host it, It explains tracking, signature radius and falloff-range stuff:

http://www.hostile.dk/files/eve/eve-tracking101.swf</description>
		<content:encoded><![CDATA[<p><a href="http://eve.grismar.net/rats/" rel="nofollow">http://eve.grismar.net/rats/</a> -&gt; as you know, EVE has two primary kinds of defense: Shields and Armor. There are 4 damage types: EM, Thermal, Kinetic and Explosive.</p>
<p>Check Grismar&#8217;s page to see if your mobs have strong shields, but weak armor or vice versa. Then pick missiles with the proper damage type or use weapons that do the most damage to them.</p>
<p>This is also important for PvP. Shields in general are very vulnerable to EM damage, whereas Armor is very vulnerable to explosive damage.</p>
<p>There is also something called tracking speed of guns and the mentioned traversal (not transversal, guys) velocity. A small frigate can circle a battleship for example at high speed, just outside &#8220;webifier&#8221; range and fire at it with impunity, as the large guns cannot track and hit it due to high traversal velocity.</p>
<p>Also take the pain to find out the REAL range of your guns. Outranging the mobs and flying away from them is ideal e.g.. They will follow you, and be sitting ducks/targets. Blast them to pieces.</p>
<p>Check THIS file, it was taken from the official EVE page, I wonder why they no longer host it, It explains tracking, signature radius and falloff-range stuff:</p>
<p><a href="http://www.hostile.dk/files/eve/eve-tracking101.swf" rel="nofollow">http://www.hostile.dk/files/eve/eve-tracking101.swf</a></p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/07/24/the-sting-of-death/comment-page-1/#comment-8743</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 25 Jul 2009 09:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1263#comment-8743</guid>
		<description>Death needs to have a sting to have some impact onto the player. I think it can radically change the way we play.

Of course, it's all about balance. EVE works because death isn't too frequent an occurance plus PvP can be avoided. I'm against FFA worlds in where some high level guy can camp noobs and make them suffer, *cough* Beej *cough* :D</description>
		<content:encoded><![CDATA[<p>Death needs to have a sting to have some impact onto the player. I think it can radically change the way we play.</p>
<p>Of course, it&#8217;s all about balance. EVE works because death isn&#8217;t too frequent an occurance plus PvP can be avoided. I&#8217;m against FFA worlds in where some high level guy can camp noobs and make them suffer, *cough* Beej *cough* <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile-big.png' alt=':D' class='wp-smiley' width='16' height='16' /> </p>
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