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	<title>Comments on: My Perfect MMORPG &#8211; Part 1</title>
	<atom:link href="http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
	<lastBuildDate>Sun, 16 Jun 2013 15:56:21 +0000</lastBuildDate>
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		<title>By: Andy</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8971</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 06 Aug 2009 23:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8971</guid>
		<description>I really want to see a modern urban setting. I&#039;m hoping the world of darkness mmo (if its even still on the table) can be my ideal mmo. I love the world and the atmosphere and would very much like to see something like that translated into mmo form.

The secret world did seem interesting and while I don&#039;t personally hate funcom like a lot of people, my trust just isn&#039;t there any more so I&#039;ll just have to wait and see how that goes.

While I do love sci fi and want more sci fi mmo&#039;s, I feel a game like WOD could be a fresh start in developing mmo&#039;s with a fresher setting that has barely been touched upon. Who better to do this than CCP?</description>
		<content:encoded><![CDATA[<p>I really want to see a modern urban setting. I&#8217;m hoping the world of darkness mmo (if its even still on the table) can be my ideal mmo. I love the world and the atmosphere and would very much like to see something like that translated into mmo form.</p>
<p>The secret world did seem interesting and while I don&#8217;t personally hate funcom like a lot of people, my trust just isn&#8217;t there any more so I&#8217;ll just have to wait and see how that goes.</p>
<p>While I do love sci fi and want more sci fi mmo&#8217;s, I feel a game like WOD could be a fresh start in developing mmo&#8217;s with a fresher setting that has barely been touched upon. Who better to do this than CCP?</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8951</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8951</guid>
		<description>Oblivion was just like that too and it was an excellent game. I kept playing and thinking to myself &quot;if only this was a MMO&quot;. Bethesda could do worse than just remake it as a virtual world :)

I loved Oblivion&#039;s mix of &quot;sandbox&quot; (sorry, Stabs!) and theme park modes. I don&#039;t think I actually spent much time on the main quest because I was too busy becoming the top gladiator and joining the league of Assassins. Plus the ability to complete quests in more than 1 way (i.e. charm people, bribe them, kill them etc) was amazing. I guess that&#039;s the sort of thing I&#039;m looking for in my perfect MMO :)</description>
		<content:encoded><![CDATA[<p>Oblivion was just like that too and it was an excellent game. I kept playing and thinking to myself &#8220;if only this was a MMO&#8221;. Bethesda could do worse than just remake it as a virtual world <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
<p>I loved Oblivion&#8217;s mix of &#8220;sandbox&#8221; (sorry, Stabs!) and theme park modes. I don&#8217;t think I actually spent much time on the main quest because I was too busy becoming the top gladiator and joining the league of Assassins. Plus the ability to complete quests in more than 1 way (i.e. charm people, bribe them, kill them etc) was amazing. I guess that&#8217;s the sort of thing I&#8217;m looking for in my perfect MMO <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8950</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8950</guid>
		<description>Your twits sound like the perfect MMO :) I&#039;d also throw in DAOC&#039;s RvR for good measure :)</description>
		<content:encoded><![CDATA[<p>Your twits sound like the perfect MMO <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' />  I&#8217;d also throw in DAOC&#8217;s RvR for good measure <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8949</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8949</guid>
		<description>Aliens and Terminator are cool but the universes are too stilted for my liking. I want something more broad and vast with less boundaries</description>
		<content:encoded><![CDATA[<p>Aliens and Terminator are cool but the universes are too stilted for my liking. I want something more broad and vast with less boundaries</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8948</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Thu, 06 Aug 2009 09:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8948</guid>
		<description>The problem with FPS MMOs like Planetside and Tabula Rasa (which I actually enjoyed quite a lot) is that the developers get too wrapped up in the FPS combat and forget about the rest of the game. RPGs have a lot more involvement and longevity than FPS games and that&#039;s were the focus should lie. The perfect MMOFPs would almost be a standard MMO but with it&#039;s combat reworked.</description>
		<content:encoded><![CDATA[<p>The problem with FPS MMOs like Planetside and Tabula Rasa (which I actually enjoyed quite a lot) is that the developers get too wrapped up in the FPS combat and forget about the rest of the game. RPGs have a lot more involvement and longevity than FPS games and that&#8217;s were the focus should lie. The perfect MMOFPs would almost be a standard MMO but with it&#8217;s combat reworked.</p>
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		<title>By: Tesh</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8940</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 06 Aug 2009 02:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8940</guid>
		<description>Mmm... Privateer was all kinds of awesome, and a natural fit for freelancer sellswords, er, guns for hire.</description>
		<content:encoded><![CDATA[<p>Mmm&#8230; Privateer was all kinds of awesome, and a natural fit for freelancer sellswords, er, guns for hire.</p>
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		<title>By: JC</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8932</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Wed, 05 Aug 2009 17:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8932</guid>
		<description>A friend of mine had an idea for a fantasy setting MMO world where the overland areas would be more or less &quot;static&quot; like we see now, and there&#039;d be a few static dungeons as well, but mostly there would be dynamic dungeons -- his live team would spend all its time creating new dungeons and they&#039;d swap them in and out of the game every month or so.  He felt this would make it so you couldn&#039;t simply go grind out xp/loot/whatever, but would need to constantly be exploring, since the dungeon entrances would move around as well.

Personally, I like how Morrowind (Elder Scrolls 3) handled it -- there was a set storyline/questline you could follow which would be your &quot;theme park/on-rails&quot; area, but it only took you to about maybe half of the game world.  The other half was always out there waiting for you to discover it also, and you could completely ignore the &quot;main quest&quot; if you wanted at no penalty to yourself.  You could find the assassin&#039;s guild and join them, or join the Imperial Guard if you wanted.  Options galore for if you wanted to simply &quot;sandbox it&quot; but if you felt the need for story. . . that &quot;main quest&quot; was always there waiting for you too.  If only they&#039;d been able to make it an MMO instead of simply single-player.  /big sigh

For a sci-fi setting, the game &quot;Privateer&quot; handled it similarly -- you could explore the galaxy and get any ship you wanted, but there was a storyline/quest series you could do any time you wanted too.</description>
		<content:encoded><![CDATA[<p>A friend of mine had an idea for a fantasy setting MMO world where the overland areas would be more or less &#8220;static&#8221; like we see now, and there&#8217;d be a few static dungeons as well, but mostly there would be dynamic dungeons &#8212; his live team would spend all its time creating new dungeons and they&#8217;d swap them in and out of the game every month or so.  He felt this would make it so you couldn&#8217;t simply go grind out xp/loot/whatever, but would need to constantly be exploring, since the dungeon entrances would move around as well.</p>
<p>Personally, I like how Morrowind (Elder Scrolls 3) handled it &#8212; there was a set storyline/questline you could follow which would be your &#8220;theme park/on-rails&#8221; area, but it only took you to about maybe half of the game world.  The other half was always out there waiting for you to discover it also, and you could completely ignore the &#8220;main quest&#8221; if you wanted at no penalty to yourself.  You could find the assassin&#8217;s guild and join them, or join the Imperial Guard if you wanted.  Options galore for if you wanted to simply &#8220;sandbox it&#8221; but if you felt the need for story. . . that &#8220;main quest&#8221; was always there waiting for you too.  If only they&#8217;d been able to make it an MMO instead of simply single-player.  /big sigh</p>
<p>For a sci-fi setting, the game &#8220;Privateer&#8221; handled it similarly &#8212; you could explore the galaxy and get any ship you wanted, but there was a storyline/quest series you could do any time you wanted too.</p>
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		<title>By: First thoughts &#171; Ideas,Concepts and so on</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8931</link>
		<dc:creator>First thoughts &#171; Ideas,Concepts and so on</dc:creator>
		<pubDate>Wed, 05 Aug 2009 13:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8931</guid>
		<description>[...] 2009   Games Leave a&#160;Comment       I just read some interesting post from a great blog called we fly spitfires. Gordon tells us his few of a perfect MMO game and there are some good ideas and it inspired me to [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009   Games Leave a&nbsp;Comment       I just read some interesting post from a great blog called we fly spitfires. Gordon tells us his few of a perfect MMO game and there are some good ideas and it inspired me to [...]</p>
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		<title>By: Longasc</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8929</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Wed, 05 Aug 2009 07:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8929</guid>
		<description>The idea of MMO-FPS is intriguing as it could imply a bit more than autoclick-attacking. But I would take Mount &amp; Blades mounted combat system, it is a &quot;perfect&quot; medieval combat simulator that takes terrain, armor, weapons and all that in account. Stats/Skills are there, but play a minor role.

I read both Scifi and Fantasy, both are next to each other in the bookstore, but for my MMO I would prefer a character-based fantasy world or SciFi with vehicles that you can leave/enter at will. A Fallout style world would also be cool - Max Max, here I come.

I already twittered something like that yesterday:

&quot;I wish I could have Aion&#039;s animations and beauty, LOTRO&#039;s landscapes and parts of Conan&#039;s sword-swinging in Mount &amp; Blades setting. xD&quot;
+
&quot;Oh my god I forgot to mention Ultima Online&#039;s skillsystem and world features... I blame Twitter&#039;s 140 char limit!&quot;

I should also be free to play like the old Guild Wars, no micro-transactions. ;)</description>
		<content:encoded><![CDATA[<p>The idea of MMO-FPS is intriguing as it could imply a bit more than autoclick-attacking. But I would take Mount &amp; Blades mounted combat system, it is a &#8220;perfect&#8221; medieval combat simulator that takes terrain, armor, weapons and all that in account. Stats/Skills are there, but play a minor role.</p>
<p>I read both Scifi and Fantasy, both are next to each other in the bookstore, but for my MMO I would prefer a character-based fantasy world or SciFi with vehicles that you can leave/enter at will. A Fallout style world would also be cool &#8211; Max Max, here I come.</p>
<p>I already twittered something like that yesterday:</p>
<p>&#8220;I wish I could have Aion&#8217;s animations and beauty, LOTRO&#8217;s landscapes and parts of Conan&#8217;s sword-swinging in Mount &amp; Blades setting. xD&#8221;<br />
+<br />
&#8220;Oh my god I forgot to mention Ultima Online&#8217;s skillsystem and world features&#8230; I blame Twitter&#8217;s 140 char limit!&#8221;</p>
<p>I should also be free to play like the old Guild Wars, no micro-transactions. <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-wink.png' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Stabs</title>
		<link>http://blog.weflyspitfires.com/2009/08/05/my-perfect-mmorpg/comment-page-1/#comment-8928</link>
		<dc:creator>Stabs</dc:creator>
		<pubDate>Wed, 05 Aug 2009 04:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=1391#comment-8928</guid>
		<description>Great minds think alike!

I&#039;m working on my MMO design concept, Querulous Plains, over at my blog.

&quot;It also wouldn’t involve any existing intellectual properties (IP) because, quite frankly, I can’t think of any that either haven’t been done already or are any good.&quot;

Hmm, how about Aliens? Or Terminator? Playing a character hunted by a broodqueen or by Skynet would be a dystopian alternative to the rather bland everyone is invincible in pve approach around most current MMOs. I&#039;m thinking gameplay like Call of Cthulhu.

Not that there&#039;s anything wrong with originality if you want to go that way

&quot;I don’t know if I would call the game ‘sandbox’ or not.&quot;

Don&#039;t. Even if it is. The word &quot;sandbox&quot; makes me rant.</description>
		<content:encoded><![CDATA[<p>Great minds think alike!</p>
<p>I&#8217;m working on my MMO design concept, Querulous Plains, over at my blog.</p>
<p>&#8220;It also wouldn’t involve any existing intellectual properties (IP) because, quite frankly, I can’t think of any that either haven’t been done already or are any good.&#8221;</p>
<p>Hmm, how about Aliens? Or Terminator? Playing a character hunted by a broodqueen or by Skynet would be a dystopian alternative to the rather bland everyone is invincible in pve approach around most current MMOs. I&#8217;m thinking gameplay like Call of Cthulhu.</p>
<p>Not that there&#8217;s anything wrong with originality if you want to go that way</p>
<p>&#8220;I don’t know if I would call the game ‘sandbox’ or not.&#8221;</p>
<p>Don&#8217;t. Even if it is. The word &#8220;sandbox&#8221; makes me rant.</p>
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