The Dullest MMORPG Expansions
MMORPG expansions are usually a time for developers to show of their hot new skills, their amazing and creative ideas for pushing their baby forward or for managers to try out their new development team in China. Either way, I expect a lot from an expansion. I want to be wowed, I wanted to inspired and, most importantly of all, I want to be drawn back into the game for another few solid months.
Yet some expansions are just plain dull. They lack grand ideas and vision and come across as mere by-the-numbers updates. Here’s a few of the worst offenders (in no particular order):
Everquest: The Scars of Velious
ZzzzZzzz. After the success of their first amazing expansion, The Ruins of Kunark, it was going to be hard to for SOE to bring out anything that managed to excite us that much again (although they did with the release of The Shadows of Luclin the following year) but Velious was a particularly poor expansion from my perspective. It contained – wait for it – a bunch of new zones. Ice zones. Wow, stop the press, I think I just fainted. Classic example of a development house resting of their laurels.
Everquest 2: The Kingdom of Sky
Another snooze-fest from SOE, the saving grace of this expansion was the introduction of Alternative Advancement points. Still, even with the increased level limit, I found this expansion to be pretty dull and not anywhere near as interesting or inspiring as the later Echoes of Faydwer or Rise of Kunark expansions. Some may disagree, but this was the worst EQ2 expansion for me.
Dark Age of Camelot: Trials of Atlantis
Mythic made a lot of very good expansions for DAOC but Trials of Atlantis wasn’t one of them. Apart from the new races, there was nothing very special here and the underwater areas didn’t appeal to me in the slightest. After Shrouded Isles, which updated the graphics engine, added three new continents, three new races and six new classes, this expansion just felt like Mythic were taking a break. Well deserved, perhaps, but still a dull expansion none the less.
LOTRO: The Siege of Mirkwood
Aka the “Siege of Mehwood”. I’ll probably get strung up for saying this considering the expansion hasn’t even been released yet and I haven’t played LOTRO a lot but I have to say that I’m disappointed in the list of new features that are coming with this. Sure, it may be fine for the existing player but as a potential new player (which I’ve always considered myself to be), I find nothing here that makes me want to get into the game and that’s a shame because I know it’s good. Give me Orcs and Uruks as playable races and then we’ll talk.