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	<title>Comments on: The RMT Industry - What I&#8217;ve Learnt</title>
	<atom:link href="http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
	<pubDate>Sun, 14 Mar 2010 13:19:44 +0000</pubDate>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/comment-page-1/#comment-12226</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 22 Nov 2009 11:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2215#comment-12226</guid>
		<description>Couldn't agree more! Thanks for the link - will go check it out!</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t agree more! Thanks for the link - will go check it out!</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/comment-page-1/#comment-12225</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 22 Nov 2009 11:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2215#comment-12225</guid>
		<description>Absolutely. Yes, individuals are breaking the rules but I don't believe it's malicious, I believe it's just done due to human nature and innovation.</description>
		<content:encoded><![CDATA[<p>Absolutely. Yes, individuals are breaking the rules but I don&#8217;t believe it&#8217;s malicious, I believe it&#8217;s just done due to human nature and innovation.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/comment-page-1/#comment-12223</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 22 Nov 2009 11:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2215#comment-12223</guid>
		<description>Yup and the demand will always exist when good things can be bought and earning cash is a grind.</description>
		<content:encoded><![CDATA[<p>Yup and the demand will always exist when good things can be bought and earning cash is a grind.</p>
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		<title>By: Tesh</title>
		<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/comment-page-1/#comment-12206</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sat, 21 Nov 2009 18:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2215#comment-12206</guid>
		<description>Dblade has a good article up on the same thing; it's the game design (and business model by close association) that is at fault.  Sure, players should take responsibility for playing fair, but if we look at RMT as a disease, it is wholly and only solvable in the game design side of things.  Trying to solve the "problem" by banning players and inoculating servers is like putting a bandaid on varicose veins.

&lt;a href="http://mmomisanthrope.wordpress.com/2009/11/19/rmt-thoughts/" rel="nofollow"&gt;RMT Thoughts&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Dblade has a good article up on the same thing; it&#8217;s the game design (and business model by close association) that is at fault.  Sure, players should take responsibility for playing fair, but if we look at RMT as a disease, it is wholly and only solvable in the game design side of things.  Trying to solve the &#8220;problem&#8221; by banning players and inoculating servers is like putting a bandaid on varicose veins.</p>
<p><a href="http://mmomisanthrope.wordpress.com/2009/11/19/rmt-thoughts/" rel="nofollow">RMT Thoughts</a></p>
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		<title>By: Fortuente</title>
		<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/comment-page-1/#comment-12199</link>
		<dc:creator>Fortuente</dc:creator>
		<pubDate>Sat, 21 Nov 2009 06:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2215#comment-12199</guid>
		<description>&gt;At the end of the day, I don’t think the RMT industry will go away by banning accounts or invoking harsh penalties but rather, personally, I believe it will be solved through game design and game design alone.

I agree with this assessment. It's a bit of the Peter Senge fan in me coming out, but I have long seen illicit RMT as a function of poor design much more than player "greed." That is, the fault lies with the system not the individual within the system.</description>
		<content:encoded><![CDATA[<p>&gt;At the end of the day, I don’t think the RMT industry will go away by banning accounts or invoking harsh penalties but rather, personally, I believe it will be solved through game design and game design alone.</p>
<p>I agree with this assessment. It&#8217;s a bit of the Peter Senge fan in me coming out, but I have long seen illicit RMT as a function of poor design much more than player &#8220;greed.&#8221; That is, the fault lies with the system not the individual within the system.</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://blog.weflyspitfires.com/2009/11/20/the-rmt-industry-what-ive-learnt/comment-page-1/#comment-12196</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Sat, 21 Nov 2009 02:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2215#comment-12196</guid>
		<description>I agree, as long as there is a demand for gold/credits/isk I don't ever see it going away.</description>
		<content:encoded><![CDATA[<p>I agree, as long as there is a demand for gold/credits/isk I don&#8217;t ever see it going away.</p>
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