<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Five Things That EQ2 Does Better Than WoW</title>
	<atom:link href="http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
	<pubDate>Thu, 18 Mar 2010 03:02:29 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Justin</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-15010</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 07 Mar 2010 22:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-15010</guid>
		<description>I would also add that this WoW strategy does likely appear to hard-core games (they still get their tough content) and casual players, but I consider myself somewhere in the middle.  I like tough content, but I don't want to have to dedicate my life to the game to get it.  For people like me, the challenging content is out of reach, while the rest of the content has become too trivial for me to find interest.</description>
		<content:encoded><![CDATA[<p>I would also add that this WoW strategy does likely appear to hard-core games (they still get their tough content) and casual players, but I consider myself somewhere in the middle.  I like tough content, but I don&#8217;t want to have to dedicate my life to the game to get it.  For people like me, the challenging content is out of reach, while the rest of the content has become too trivial for me to find interest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-15009</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 07 Mar 2010 22:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-15009</guid>
		<description>I've been pretty disappointed in how trivial content in WoW has become.  There is a fine line between casual-friendly and casual give-away, and I think they crossed it.

I was an original EQ player, and a long-time WoW player, and I will say this for EQ.  I've never felt as in awe in an MMO as I felt that first time seeing all these players in Kelethin.  I also will never forget the trains of Dark Elves in Mistmoore and Crushbone.  While too much of that can lead to a bit of frustration, I have to admit that fear and excitement of the NPC's you're killing is lacking in most WoW kills.

WoW's current philosophy is that only the current end-game content should be hard, and everything else should be made trivial.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been pretty disappointed in how trivial content in WoW has become.  There is a fine line between casual-friendly and casual give-away, and I think they crossed it.</p>
<p>I was an original EQ player, and a long-time WoW player, and I will say this for EQ.  I&#8217;ve never felt as in awe in an MMO as I felt that first time seeing all these players in Kelethin.  I also will never forget the trains of Dark Elves in Mistmoore and Crushbone.  While too much of that can lead to a bit of frustration, I have to admit that fear and excitement of the NPC&#8217;s you&#8217;re killing is lacking in most WoW kills.</p>
<p>WoW&#8217;s current philosophy is that only the current end-game content should be hard, and everything else should be made trivial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12451</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12451</guid>
		<description>I think I really learned to adore open dungeons when I was a PvP server in EQ2. Nothing quite like the thrill of being attacked when in the midst of taking down a boss or tracking your enemy through the depths of a dungeon and then annihilating them :)</description>
		<content:encoded><![CDATA[<p>I think I really learned to adore open dungeons when I was a PvP server in EQ2. Nothing quite like the thrill of being attacked when in the midst of taking down a boss or tracking your enemy through the depths of a dungeon and then annihilating them <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12449</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12449</guid>
		<description>Indeed, plus it adds a whole new mini-game and dimision to the existing gameplay.</description>
		<content:encoded><![CDATA[<p>Indeed, plus it adds a whole new mini-game and dimision to the existing gameplay.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12447</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12447</guid>
		<description>Most of my points are no doubt very subjective. I guess they are my personal feelings and no doubt others will disagree. At the end of the day though, the whole concept of "good" or "bad" varies from person to person :)</description>
		<content:encoded><![CDATA[<p>Most of my points are no doubt very subjective. I guess they are my personal feelings and no doubt others will disagree. At the end of the day though, the whole concept of &#8220;good&#8221; or &#8220;bad&#8221; varies from person to person <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gareth</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12439</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12439</guid>
		<description>They are small glowing things that you occassionally find in a zone, you gather then up and they might be one of the ultra valuable ones or not.  Often you might find too a mob standing on top of one or patrol over it :)

In some zones they might be hidden in objects too, here they reward the observant I think.</description>
		<content:encoded><![CDATA[<p>They are small glowing things that you occassionally find in a zone, you gather then up and they might be one of the ultra valuable ones or not.  Often you might find too a mob standing on top of one or patrol over it <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
<p>In some zones they might be hidden in objects too, here they reward the observant I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gareth</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12438</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12438</guid>
		<description>On selling collectables I think they do support new players to the game very well, I made a ton of platinum selling the odd valuable rare I picked up.  So together with harvested rares they do help new players to the game a lot I think.</description>
		<content:encoded><![CDATA[<p>On selling collectables I think they do support new players to the game very well, I made a ton of platinum selling the odd valuable rare I picked up.  So together with harvested rares they do help new players to the game a lot I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gareth</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12437</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12437</guid>
		<description>1) I'd disagree, its a conscience decision to make a dungeon instances or open in EQ2 and its not because the zone resources are too high, where games support them (like Vanguard) they are a feature.

2) That's a fundamental design difference with WoW, /following someone through a dungeon to level and get powerful items is something WoW players I guess like, in my time in the game I found it very boring and non-immersive.  
For me as a EQ2 player I want a challenge, as the content in EQ2 is designed not to be trivialised as you level past it (unlike WoW) then mentoring is great.  I can have a challenging instance with low levels, that's something WoW totally lacks.

4) Game play and voice overs are a different thing in my book, role playing and immersion are something though that I think EQ2 has an advantage over WoW in (again that's related to 2 - not trivialising the world).  Actually on voice overs I'd not put it as an exclusive to EQ2 since WoW has a few and are normally well done, but I guess EQ2 uses them more hence its sort of valid.

5) They might not have invented them, but the question was "Name five things better then WoW", so I think Gordon is valid here in that its something they do better then WoW.  Rares though are a different thing in EQ2, you get them from gathering and they add a lot of depth to trade skilling, something that is much better in EQ2 too :D</description>
		<content:encoded><![CDATA[<p>1) I&#8217;d disagree, its a conscience decision to make a dungeon instances or open in EQ2 and its not because the zone resources are too high, where games support them (like Vanguard) they are a feature.</p>
<p>2) That&#8217;s a fundamental design difference with WoW, /following someone through a dungeon to level and get powerful items is something WoW players I guess like, in my time in the game I found it very boring and non-immersive.<br />
For me as a EQ2 player I want a challenge, as the content in EQ2 is designed not to be trivialised as you level past it (unlike WoW) then mentoring is great.  I can have a challenging instance with low levels, that&#8217;s something WoW totally lacks.</p>
<p>4) Game play and voice overs are a different thing in my book, role playing and immersion are something though that I think EQ2 has an advantage over WoW in (again that&#8217;s related to 2 - not trivialising the world).  Actually on voice overs I&#8217;d not put it as an exclusive to EQ2 since WoW has a few and are normally well done, but I guess EQ2 uses them more hence its sort of valid.</p>
<p>5) They might not have invented them, but the question was &#8220;Name five things better then WoW&#8221;, so I think Gordon is valid here in that its something they do better then WoW.  Rares though are a different thing in EQ2, you get them from gathering and they add a lot of depth to trade skilling, something that is much better in EQ2 too <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile-big.png' alt=':D' class='wp-smiley' width='16' height='16' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gareth</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12435</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12435</guid>
		<description>WoW used to have a couple of areas that sort of were the open instances, there's one with trolls in the hinterlands and another with dwarves near Tarren mill.  These had elites in and a few sort of bosses, but the bosses didn't drop anything special, they just had a slightly higher chance to drop something.

But they made most non-instanced mobs non-elite a few patches ago which is a real shame as its something that I used to enjoy and supports group play.  

In EQ2 I've had some great times in an open instance, you could be two levels down in the depths of Stormhold but wander into a party of adventurers going the other way.  I've even been in a small group that teamed up mid dungeon this way, yes its possible to camp a boss like this (although wandering patrols would be a hassle in many areas), but waiting a long time for something isn't a good use of your time when there is so much else to do.

Hence its never done for anything short of a outdoors raid boss that might appear on a special occassion, most raid bosses like this take a long time to respawn (WoW has a few like the world dragons).</description>
		<content:encoded><![CDATA[<p>WoW used to have a couple of areas that sort of were the open instances, there&#8217;s one with trolls in the hinterlands and another with dwarves near Tarren mill.  These had elites in and a few sort of bosses, but the bosses didn&#8217;t drop anything special, they just had a slightly higher chance to drop something.</p>
<p>But they made most non-instanced mobs non-elite a few patches ago which is a real shame as its something that I used to enjoy and supports group play.  </p>
<p>In EQ2 I&#8217;ve had some great times in an open instance, you could be two levels down in the depths of Stormhold but wander into a party of adventurers going the other way.  I&#8217;ve even been in a small group that teamed up mid dungeon this way, yes its possible to camp a boss like this (although wandering patrols would be a hassle in many areas), but waiting a long time for something isn&#8217;t a good use of your time when there is so much else to do.</p>
<p>Hence its never done for anything short of a outdoors raid boss that might appear on a special occassion, most raid bosses like this take a long time to respawn (WoW has a few like the world dragons).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2009/11/26/five-things-that-eq2-does-better-than-wow/comment-page-1/#comment-12419</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Tue, 01 Dec 2009 22:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=2256#comment-12419</guid>
		<description>Yeah, technically everything is instanced in EQ2 I suppose - even the overland zones. I guess I just refer to the 'private instances' as 'instances' because that's what my guild always called them. 'Open/public dungeons' were just called 'dungeons'. It's all a throwback to the original EQ for me... although games like WoW and WAR have indeed screwed up the terminology :)</description>
		<content:encoded><![CDATA[<p>Yeah, technically everything is instanced in EQ2 I suppose - even the overland zones. I guess I just refer to the &#8216;private instances&#8217; as &#8216;instances&#8217; because that&#8217;s what my guild always called them. &#8216;Open/public dungeons&#8217; were just called &#8216;dungeons&#8217;. It&#8217;s all a throwback to the original EQ for me&#8230; although games like WoW and WAR have indeed screwed up the terminology <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' width='16' height='16' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
