My MMORPG New Year’s Resolution
It’s custom to come up with a resolution every New Year and although there’s plenty of things in my personal and professional life that I want to resolve to change, I’ve got a very specific one for MMORPGs:
Play less; play more quality.
It’s now 2010 and when I look back at my MMO gaming over the last 11 years, I think a lot of it has been very blind and habitual, especially around the turn of the century (I feel so old saying that). The simple fact is that I often spent a lot of time in MMORPGs that I never fully enjoyed or, quite simply, weren’t good enough. I did so because time wasn’t an issue and it was no skin off my nose to invest 4+ hours a day playing Earth & Beyond or Asheron’s Call 2 or even more recent games like Aion (yeah, I know some people love it but it just didn’t do it for me).
I also want to make my time in game count for more. I’m a big supporter of making games more accessible (which doesn’t necessarily mean dumber or easier) because, quite frankly, I don’t want to spend my time waiting, queueing or grinding any more. I want to enjoy every moment of the game that I play and if something’s a chore, then it’s not fun and, hence, not a game. This is a difficult thing to balance with the whole risk vs reward aspect of gaming and measures of gaming to make things challenging but I’m a firm believer that it’s possible to achieve without just plonking down an unimaginative timesink.
A lot of these feelings are due to the fact that I, as both a person and a gamer, am evolving. Gone are my wild bachelor student days (I used to be able to rock MMORPGs all night long, baby!) and here are my calm married professional days. My time is simply too precious now to waste on things that aren’t good enough or enjoyable enough.
So that’s my MMORPG resolution. I want to play more quality and have more quality experiences when I play and I’m not going to sink time into games that don’t cut the mustard.
What’s your MMORPG New Year’s Resolution?