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	<title>Comments on: Horror MMORPGs</title>
	<atom:link href="http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
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		<title>By: Lucifer</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-55879</link>
		<dc:creator>Lucifer</dc:creator>
		<pubDate>Sun, 24 Jun 2012 09:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-55879</guid>
		<description>Seriously I want to play this game so badly &gt;&lt; but when i check out the Site... THE GAME IS EXPENSIVE AS HELL!</description>
		<content:encoded><![CDATA[<p>Seriously I want to play this game so badly &gt;&lt; but when i check out the Site&#8230; THE GAME IS EXPENSIVE AS HELL!</p>
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		<title>By: ethan</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-42335</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Thu, 25 Aug 2011 12:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-42335</guid>
		<description>totally ive been on the internet for like months looking for a horrofic mmorpg ... nothing NOTHING</description>
		<content:encoded><![CDATA[<p>totally ive been on the internet for like months looking for a horrofic mmorpg &#8230; nothing NOTHING</p>
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		<title>By: Anders</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-36734</link>
		<dc:creator>Anders</dc:creator>
		<pubDate>Fri, 18 Mar 2011 11:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-36734</guid>
		<description>Amnesia: Dark Descent Online... can&#039;t quite see how to make that happen...</description>
		<content:encoded><![CDATA[<p>Amnesia: Dark Descent Online&#8230; can&#8217;t quite see how to make that happen&#8230;</p>
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		<title>By: mimic</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-35258</link>
		<dc:creator>mimic</dc:creator>
		<pubDate>Wed, 16 Feb 2011 18:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-35258</guid>
		<description>i disagree, for the problem occur in anything as long as you play it long enough it will lose it affect no matter what it is and require wait on the next expansion. Horror game play should focus on &quot;surviving&quot; mentallity then fighting to win. The thought that this overwhelming force is killing EVERYONE will make you think of every step you do and the people around you. You should feel fear of death.</description>
		<content:encoded><![CDATA[<p>i disagree, for the problem occur in anything as long as you play it long enough it will lose it affect no matter what it is and require wait on the next expansion. Horror game play should focus on &#8220;surviving&#8221; mentallity then fighting to win. The thought that this overwhelming force is killing EVERYONE will make you think of every step you do and the people around you. You should feel fear of death.</p>
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		<title>By: /AFK &#8211; Macarena Edition &#171; Bio Break</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-14442</link>
		<dc:creator>/AFK &#8211; Macarena Edition &#171; Bio Break</dc:creator>
		<pubDate>Sun, 14 Feb 2010 14:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-14442</guid>
		<description>[...] We Fly Spitfires is eager for a thriller, thriller night [...]</description>
		<content:encoded><![CDATA[<p>[...] We Fly Spitfires is eager for a thriller, thriller night [...]</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-14426</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 13 Feb 2010 19:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-14426</guid>
		<description>Yeah, maybe a dark and psychological horror would be more effective. Either way, something that moves away from the current trend of happiness elves would be refreshing.</description>
		<content:encoded><![CDATA[<p>Yeah, maybe a dark and psychological horror would be more effective. Either way, something that moves away from the current trend of happiness elves would be refreshing.</p>
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		<title>By: Tesh</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-14423</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sat, 13 Feb 2010 18:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-14423</guid>
		<description>Though it could also be noted that current fantasy MMOs are already a weird sort of perpetual Valhalla fighting simulation, where nothing really dies, and everyone just runs on the treadmill.  That&#039;s a special sort of hell if it were a real place.</description>
		<content:encoded><![CDATA[<p>Though it could also be noted that current fantasy MMOs are already a weird sort of perpetual Valhalla fighting simulation, where nothing really dies, and everyone just runs on the treadmill.  That&#8217;s a special sort of hell if it were a real place.</p>
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	<item>
		<title>By: Tesh</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-14422</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sat, 13 Feb 2010 18:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-14422</guid>
		<description>I don&#039;t like being scared.  I ride roller coasters because I wish I could fly.

I do think there&#039;s a market for horror games, but it&#039;s a market I&#039;m far removed from.

That said, I *do* think that the persistence of an MMO can work for long term psychological horror, rather than the schlocky Freddy viral strain.  It would be less about the shocks, more about creating a brooding sense of gloom and inevitability, a game that focuses on &quot;fighting the good fight&quot; rather than winning.  Less &quot;gotcha&quot;, more &quot;depress the crap out of you in a crapsack world&quot;.  Fallen Earth may well be a step in this direction.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like being scared.  I ride roller coasters because I wish I could fly.</p>
<p>I do think there&#8217;s a market for horror games, but it&#8217;s a market I&#8217;m far removed from.</p>
<p>That said, I *do* think that the persistence of an MMO can work for long term psychological horror, rather than the schlocky Freddy viral strain.  It would be less about the shocks, more about creating a brooding sense of gloom and inevitability, a game that focuses on &#8220;fighting the good fight&#8221; rather than winning.  Less &#8220;gotcha&#8221;, more &#8220;depress the crap out of you in a crapsack world&#8221;.  Fallen Earth may well be a step in this direction.</p>
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		<title>By: heartlessgamer</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-14421</link>
		<dc:creator>heartlessgamer</dc:creator>
		<pubDate>Sat, 13 Feb 2010 14:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-14421</guid>
		<description>I&#039;m scared thinking about horror MMOGs :(</description>
		<content:encoded><![CDATA[<p>I&#8217;m scared thinking about horror MMOGs <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-sad.png' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/02/12/horror-mmorpgs/comment-page-1/#comment-14418</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 13 Feb 2010 11:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=3394#comment-14418</guid>
		<description>Agreed. Perhaps some sort of random mechanic could be used to make encounters less treadmill?</description>
		<content:encoded><![CDATA[<p>Agreed. Perhaps some sort of random mechanic could be used to make encounters less treadmill?</p>
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