<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Price Of Success</title>
	<atom:link href="http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
	<lastBuildDate>Sun, 16 Jun 2013 15:56:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: orlly</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-29360</link>
		<dc:creator>orlly</dc:creator>
		<pubDate>Wed, 10 Nov 2010 05:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-29360</guid>
		<description>If anything this is good motivation for BioWare to do a great job....no not great, FANTASTIC job. Cuz if they deliver anything short of that, well they are screwed</description>
		<content:encoded><![CDATA[<p>If anything this is good motivation for BioWare to do a great job&#8230;.no not great, FANTASTIC job. Cuz if they deliver anything short of that, well they are screwed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15565</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Tue, 23 Mar 2010 19:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15565</guid>
		<description>I think MMOs can be fun for a short period of time and it&#039;s only because we have such high expectations of them that we feel like we must play them for months until burn out occurs. I&#039;m played plenty of MMOs for only a few weeks and felt like it was money well spent. After all, even 4 weeks of a MMO is more value for money that I get out of console games.</description>
		<content:encoded><![CDATA[<p>I think MMOs can be fun for a short period of time and it&#8217;s only because we have such high expectations of them that we feel like we must play them for months until burn out occurs. I&#8217;m played plenty of MMOs for only a few weeks and felt like it was money well spent. After all, even 4 weeks of a MMO is more value for money that I get out of console games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bootleg</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15543</link>
		<dc:creator>Bootleg</dc:creator>
		<pubDate>Mon, 22 Mar 2010 20:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15543</guid>
		<description>I was burned so badly by WAR and EA&#039;s management of it, I simply won&#039;t purchase another MMO until I&#039;m totally convinced it&#039;s worth my time.

I have very little faith that SW:ToR is going to be a good game. No faith in SW:ToR? But it&#039;s Bioware!?!

Does Bioware make good games? My answer is no, Bioware makes mediocre games at best. What Bioware does, fantastically, is employ excellent story writers and graphic artists. Their stories are so well done, their imagery so interesting, Mass Effect is my favorite single player game ever. But honestly, as for game play, it&#039;s kind of crap.

I hope EA/Bioware produce a good MMO. I&#039;d love to find something of interested in the MMO field besides WoW and EvE. I&#039;m just doubtful Bioware&#039;s talents will translate into a a compelling MMO especially with EA backing them. Hope I am wrong.</description>
		<content:encoded><![CDATA[<p>I was burned so badly by WAR and EA&#8217;s management of it, I simply won&#8217;t purchase another MMO until I&#8217;m totally convinced it&#8217;s worth my time.</p>
<p>I have very little faith that SW:ToR is going to be a good game. No faith in SW:ToR? But it&#8217;s Bioware!?!</p>
<p>Does Bioware make good games? My answer is no, Bioware makes mediocre games at best. What Bioware does, fantastically, is employ excellent story writers and graphic artists. Their stories are so well done, their imagery so interesting, Mass Effect is my favorite single player game ever. But honestly, as for game play, it&#8217;s kind of crap.</p>
<p>I hope EA/Bioware produce a good MMO. I&#8217;d love to find something of interested in the MMO field besides WoW and EvE. I&#8217;m just doubtful Bioware&#8217;s talents will translate into a a compelling MMO especially with EA backing them. Hope I am wrong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15541</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Mon, 22 Mar 2010 19:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15541</guid>
		<description>Definitely. Open beta will be crucial too as games like AoC and WAR had a huge number of beta &#039;testers&#039; who then discovered the game wasn&#039;t to their liking and never bought it.</description>
		<content:encoded><![CDATA[<p>Definitely. Open beta will be crucial too as games like AoC and WAR had a huge number of beta &#8216;testers&#8217; who then discovered the game wasn&#8217;t to their liking and never bought it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15534</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 22 Mar 2010 15:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15534</guid>
		<description>Indeed.  Retention is always key in a sub model.  Unfortunately, it&#039;s also the root of most onerous design choices, like grind and loot lotteries.</description>
		<content:encoded><![CDATA[<p>Indeed.  Retention is always key in a sub model.  Unfortunately, it&#8217;s also the root of most onerous design choices, like grind and loot lotteries.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ogrebears</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15513</link>
		<dc:creator>ogrebears</dc:creator>
		<pubDate>Sun, 21 Mar 2010 19:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15513</guid>
		<description>I think Bioware can get an initial 1 million sub during the first few months, maintaining them will be the harder part.</description>
		<content:encoded><![CDATA[<p>I think Bioware can get an initial 1 million sub during the first few months, maintaining them will be the harder part.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15509</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 21 Mar 2010 14:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15509</guid>
		<description>They&#039;ll need to if they want 1million + players.</description>
		<content:encoded><![CDATA[<p>They&#8217;ll need to if they want 1million + players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: amcl</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15500</link>
		<dc:creator>amcl</dc:creator>
		<pubDate>Sun, 21 Mar 2010 11:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15500</guid>
		<description>Hopefully they&#039;ll make the right design choice with SW:TOR, and also release it for the Mac.</description>
		<content:encoded><![CDATA[<p>Hopefully they&#8217;ll make the right design choice with SW:TOR, and also release it for the Mac.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15498</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 21 Mar 2010 11:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15498</guid>
		<description>LOL :D</description>
		<content:encoded><![CDATA[<p>LOL <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile-big.png' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/03/20/the-price-of-success/comment-page-1/#comment-15496</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 21 Mar 2010 11:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4162#comment-15496</guid>
		<description>Absolutely. &quot;Pride before a fall&quot;.</description>
		<content:encoded><![CDATA[<p>Absolutely. &#8220;Pride before a fall&#8221;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk (enhanced) (user agent is rejected)

Served from: blog.weflyspitfires.com @ 2013-06-18 05:39:18 -->