Archive for March 2010

The Best Of The Rest: If You Buy Gold You Are Evil, Fact Edition

It was looking like a pretty drab week in the ol’ MMORPG blogosphere these past seven days until a couple of events reignited the whole “gold buying/account hacking” debate on Friday. And I use the term debate in it’s loosest sense as really it’s more a case of some bloggers grabbing their pitchforks and embarking on a mob mentality Witch hunt. The trial has concluded, the verdict is in, if you buy gold you are evil and deserve to burn in Hell. Strangely enough, the actual account hackers themselves seem to be getting sympathy rather than retribution. I suppose the whole thing is a lot like blaming smokers, stoners and crack-heads for all of the problems the manufacturing of their drug does. Which makes perfect sense as actually dealing with the root cause would require effort.

P.S. I don’t condone buying gold. I don’t condone account hacking. All I do know is that if hackers are truly targetting accounts for the sole purpose of stripping them bare and re-selling their cash, Gevlon must be shitting his pants.


Battlestar Galactica Online

A few days ago the news broke that Bigpoint, a German developer, will be launching a Battlestar Galactica MMO later on in the year. My immediate thoughts were that they were talking about a full blown sci-fi MMO like EVE or Jumpgate Evolution but it turns out it’s just a free-2-player browser based game.

Nothing I can say can be as funny as this photo

Nothing I can say can be as funny as this photo

I say just as if I’m sneering and, well, I probably am (I’m a MMORPG snob after all) because honestly I was expecting the usual Triple-A endorsement followed by months of hype, months of delays and then months of players realising the game hasn’t held up to their expectations and that it was actually rushed out the door like a pig in a tarted up prom dress. Yeah, I have no idea what that means either but I’m sure the imagery gives you the gist of my sentiments.

Upon further reflection though I think a browser based BSG game might actually be for the best. Let’s not forget Quake Live is browser based and it’s pure excellence in a Java app so there’s really no reason to dismiss this one before we’re played it. Plus, as much as I like the TV show, I’m not sure the Battlestar Galactica IP really has enough depth to stand up as a proper MMORPG. The story is pretty limited, there isn’t much room for exploration and most of the drama comes from tension rather than action.

I am skeptical about the whole “MMO” claims though and I imagine the game will turn out to be a fun little browser shooter that lets you compete in tournaments against a few other folk at the same time. No doubt Bigpoint are yielding the MMO acronym in its broadest sense and I’ll be utterly flabberghasted if we end up seeing a game that lets player compete and interact with thousands of other players in the same environment. In fact, if I had a hat, I’d promise to eat it.


Why MMOs Need A Harsh Death Penalty

Playing EVE Online again has made me feel something I haven’t felt in quite some time. Fear. It’s a strange emotion to feel when playing a computer game but it’s also quite a welcome one. I’m by no means a masochist who enjoys punishing myself but I do like feeling emotionally connected and immersed in the online worlds that I inhabit and when I take my ship out for a spin in EVE and embark on a tough mission or venture into low sec space, the hairs on the back of my neck stir ever so slightly. Will this be the time when the Grim Reaper comes calling? Am I prepared to meet my maker? Will I punch my monitor if my prized ship explodes into a million tiny pieces?

Death in EVE isn’t the end of the game but it does comes with a nasty sting, accompanied by a rollercoaster feast of the senses. Fear and trepidation are your appetizers, shock and awe are your entrées and desert is a healthy portion of regret and anger. You certainly don’t want to die in the world of New Eden and that’s exactly the point. We should be scared of death, after all it’s the most terrifying concept human beings can deal with.

I felt these emotions back when I played the original Everquest. Death in that game was not something to be taken lightly and players and groups would avoid it at all costs. Which, kinda obviously, is exactly how it should be. It wasn’t just about losing experience and the resulting time you’d put into it though, it was also the fear of losing your body, your items and everything that you’d work so hard to achieve and make yourself unique. It was a game mechanic designed to invoke emotion and bond you with your character and, certainly for me, the thought of my corpse being stranded at the bottom of some treacherous dungeon made me wince.

I can remember every time I’ve died in EVE and I can recount fantastic stories of comradery based around death, the fear of it and overcoming it, in Everquest. Death mechanics in these games are an integral part of the design and the fear of it is used to leverage our emotions. Would players have the same stories to tell in EVE if they never had anything to lose? Would the Universe even be worth fighting over if pain could never be inflicted upon the enemy?

Death in newer MMORPGs is almost, if not completely, meaningless. Why does it even exist as a mechanic in WoW or EQ2 or AoC or WAR? There is no emotional response, no fear or anger, and no resulting immersion so what purpose does it serve other than to set us back a few seconds in our gameplay? The death mechanic here could simply be replaced with a 30 second countdown followed by the avatar resurrecting automatically in the same spot they died in. At least that way there wouldn’t be a redundant illusion of mortality.

The meaning behind death penalities has been lost in many MMORPGs and replaced with a false sense of accessibility. There’s the misguided idea that taking the sting out of death makes the game more suitable to the casual or new player. Accessibility and a healthy fear of death are not mutually exclusive though and, I believe, the two can co-exist in the same game if there’s impetuous to design it that way.

We need harsh death penalties in MMORPGs because they give us risk and emotions. Without risk we cannot possibly appreciate the fruits of our labours and without emotion we cannot bond with the environment and other players. WoW is infamous for it’s antisocialness and I have absolutely no doubt that if players were scared to die, if they were forced to work together to keep each other alive, to truly help each other avoid the sting of death, it would be a game over-brimming with conversation and comradery. Instead, we’re left existing in a hollow shell of an online world in which one cares if they live or die.

Just like in real life, we need to  feel the exhilaration of accomplishment in our games and that cannot happen as long as there is nothing to risk and nothing to lose. Death needs to matter, it needs to hurt, because without it we’re nothing more than bored, spoilt immortals living in emotionless worlds.


New Design Preview

As part of the on-going process to keep impoving We Fly Spitfires, my fantastic team of Norwegian android designers (they’re more Photoshop than man now) recently came up with a new and improved design for the blog. I thought it would be fun to let y’all have a sneak peak and take a look so you can leave any comments or feedback you might have about it.

New design sneak peak

New design sneak peak

The design incorporates both small tweaks and large changes. For instance, the banner has changed from green to blue and the nav bar from blue to red yet the right hand side is quite a bit different and footer is entirely new (I love big chunky footers on websites). We’re also trying to change the main content area too to make it bit more user friendly than just being one gigantic list of all the posts from the past seven days.

This design isn’t the end of the road though and we’ve got ideas for move improvements after I get this built (it likely won’t go live until mid April). The next step, design wise, is probably to make more use of icons and content description. For instance, I want to rework my tags and actually make them mean something and properly describe the content of the post. If I write something that’s going to piss you off or make you laugh, I’d like you to know that it was my intention.

So what do you think? Speak now or forever hold your peace.


My Glorious Return To EVE Online

After being away for several months, I resubscribed to EVE Online yesterday to a glorious feeling. It’s hard to describe but after cutting down all of my subscriptions to only include World of Warcraft, hitting the reactivate button on the account website was akin to cracking open an icy cold beer, smoking a cigarette after a long day of work or driving through the Red Light District of Amsterdam and knowing that it’s OK to look. Especially after playing WoW, EVE feels like a proper game for adults with no holds barred.

I'm loving EVE on a widescreen monitor

I'm loving EVE on a widescreen monitor

Two things struck me immediately after logging in again though. Firstly, that I’d completely forgotten how to play the bloody game and secondly that I have no clue what I want to do in it.

Unlike most of the MMORPGs I play, EVE’s UI takes no prisoners and I’m finding I have to relearn it all again. It’s the interface equivalent of Clint Eastwood: tough and complicated, old school yet exciting, and with a deep intelligence and melancholy behind it all. I spent the first 30 minutes just figuring out what the heck every button does again, where my items and ships are stored, what I’m doing and how to do it. I still haven’t even begun to get my head around all of my skills again and what ones I should be learning. But I’m not in a rush this time round because EVE isn’t going anywhere and neither am I.

The second strange concept was figuring out exactly I want to do with my time. After mainly playing WoW and other themepark MMOs a lot recently it’s a real shock to the system to be faced with the prospect of both nothing and everything to do. I’m not being prodded in the direction of leveling upwards or being forced to follow linear quest lines which take me through progressive areas, instead I’m just left to my own devices to do whatever the hell I want. It’s both terrifying and exhilarating at the same time.

My original goals from July last year still stand and I think they’re a good place to pick up again. Working up the skills and ISK to buy the ships I desire until eventually hitting my prize, the Megathron, will keep me going for now. Short term goals are always a good thing and have given me an immediate sense of purpose. Long term ones are a little harder to come up with though. I still want to take over the entire Universe but (obviously) that’s going to take a little planning and a reasonable investment of time. It’s still on my to do list but I reckon I need to plan out my steps a carefully. Rome wasn’t build in a day after all so I can’t except the world of EVE to bend to my will overnight. That will take a few weeks at least.

I probably won’t be pumping hardcore hours into EVE (he says now) and my approach is to take it a slowly and just enjoy it. I want to catch up on my skills and goals, do a little mining and some missions to build up my capital, and get thoroughly stuck into PvP. I have a blood thirsty reputation to acquire, after all.

The first course of action is getting myself into a Corporation. Anyone got any recommendations? I’m a Caldari called Mantooth Jones, feel free to look me up.


The Best Of The Rest: Nazism Edition

It’s been another fiery week in the vivacious world of MMORPG blogging. From Allods Online to guild dramas to Activison embracing Nazism (Godwin’s Law, strike one), there’s been plenty of interesting banter for those such inclined to read.


WoW Macros And Addons And How I Hate Them

I’ve been banging my head against a wall for the past week now with macros and addons in World of Warcraft. I’ve been programming for 10 years, hold a first class degree in Computer Science, and used to build levels for Doom using DCK, a DOS-based sector editor that required a degree in Astrophysics to master (I was widely considered a child prodiogy after I developed my third level) yet somehow, for the love of Tim Berners-Lee, I can’t get my bloody macros to work.

I loved the DCK book when I was 12. In fact, I got caught loving it once and was asked to leave the library.

I loved the DCK book when I was 12. In fact, I got caught loving it once and was asked to leave the library.

I keep flipping between the thought that I’m either trying to be too smart and perform actions and just aren’t possible with the macro system or that I’m a complete retard who can’t fathom the most basic of commands that even spotty 14 year olds employ to annihilate me in Battlegrounds. Is there some secret cult of Macro Magicians out there that I don’t know about who lurk in the shadows, teaching those able to find them the unholy secrets for knocking 1.2 seconds off their response time, granting them the winning edge in an already unbalanced PvP system? If so, I hope to God I can find them.

Macros in WoW are a truly silly affair. They don’t offer anything substantial and just tease us with the prospect of being able to power ourselves up and cut down the inane amount of hot keys we already have. Macros are the programming language equivalent of a lap dance – offering just enough to get us worked up but not complete enough to give us what we really want. After battling with them for a few hours I find I need to go bury myself in some real code in order to satisfy that (slightly worrying) itch.

Then, of course, on the other side of the coin come the addons. Third party scripts and bits of software designed to simplify the game to utter redundancy and ineptitude. No wonder people complain World of Warcraft is too easy. Install Tauntmaster and it will render all of your skill at tanking obsolete, turning the entire thing into a game of “click the shiny button when it turns red”. My Grandma could do that and she doesn’t even know what a shiny button is.

What happened to the purity of our games? Why can’t we just leave them be and play them as they come? I’ll tell you why (not that you were asking): auto-condimentation. We’re so used to piling on the salt and extra cheese that we forget to taste our food before we do it. And let’s not forget the concept that maybe the Chef served us the meal exactly how he wanted us to enjoy it. Macros are salt, addons are tomato ketchup and they’re ruining the fine dining of our games. And yes, I just equated World of Warcraft to fine dining, feel free to crucify me for it, I offer no excuses.

I don’t care if a macro can allow me to use a single button to switch between stances or cast the stance appropriate spell. I don’t care that addons let me see everyones threat per second or their gear score or what underwear they’re wearing. I hate them all.

P.S. Apart from QuestHelper. That one rocks.