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	<title>Comments on: Separating PvP Abilities From PvE</title>
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	<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16374</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Mon, 12 Apr 2010 14:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16374</guid>
		<description>The balance situation seems to be causing a lot of problems for Cataclysm. A lot of the new class abilities are there to balance PvP but offer nothing in PvE and has thus upset a lot of non-PvP players who think they&#039;re a waste of time.</description>
		<content:encoded><![CDATA[<p>The balance situation seems to be causing a lot of problems for Cataclysm. A lot of the new class abilities are there to balance PvP but offer nothing in PvE and has thus upset a lot of non-PvP players who think they&#8217;re a waste of time.</p>
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		<title>By: Nils</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16354</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Sun, 11 Apr 2010 17:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16354</guid>
		<description>I&#039;d hate that. If I want to play two different games I go and buy two different games.

Is there actually any developer who has ever tried to balance player characters for PvP and then balance the PvE encounters around the then PvP-balanced player characters?

In my opinion the &quot;We cannot balance characters around PvP, because of PvE&quot; is an alibi! They just don&#039;t get the PvP balance right. That&#039;s all.</description>
		<content:encoded><![CDATA[<p>I&#8217;d hate that. If I want to play two different games I go and buy two different games.</p>
<p>Is there actually any developer who has ever tried to balance player characters for PvP and then balance the PvE encounters around the then PvP-balanced player characters?</p>
<p>In my opinion the &#8220;We cannot balance characters around PvP, because of PvE&#8221; is an alibi! They just don&#8217;t get the PvP balance right. That&#8217;s all.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16185</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Tue, 06 Apr 2010 19:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16185</guid>
		<description>The dual role system is a pretty easy solution to dealing with PvP and PvE and I&#039;m surprised more developers haven&#039;t implemented it, tbh. It works very well in EQ2.</description>
		<content:encoded><![CDATA[<p>The dual role system is a pretty easy solution to dealing with PvP and PvE and I&#8217;m surprised more developers haven&#8217;t implemented it, tbh. It works very well in EQ2.</p>
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		<title>By: Joshua Meadows</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16066</link>
		<dc:creator>Joshua Meadows</dc:creator>
		<pubDate>Sun, 04 Apr 2010 20:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16066</guid>
		<description>I&#039;m a big fan of PvP, especially after WoW, to the point that if I play something now which doesn&#039;t offer it (like LOTRO or Champions Online), the game just feels wrong.

That said, and especially in WoW&#039;s case, there&#039;s such a constant struggle for balance that messes everything up because Blizzard tries to juggle how an ability functions whether it&#039;s in PvP or PvE. They never get it right and either side resents the other for the failure; people who only want to do 10 and 25 man raids get upset when their abilities are nerfed because of a balance issue in the arenas or battlegrounds, while those who don&#039;t raid get upset when an ability is changed to compensate for a raid mechanic. When they floated the idea of changing how drink and food worked because people would game it in arenas, the raiders pitched a fit about the unintended effect.

Obviously to me the common sense thing would be to just simply have one ability with dual roles that change whether or not you&#039;re in a raid or in an arena. That way you only have to balance the PvP function against the other PvP functions, and the PvE ones against other PvE ones, instead of attempting to balance PvP against PvE when those players are largely segregated from one another and don&#039;t like being tinkered with at the expense of a part of the game they don&#039;t even play.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of PvP, especially after WoW, to the point that if I play something now which doesn&#8217;t offer it (like LOTRO or Champions Online), the game just feels wrong.</p>
<p>That said, and especially in WoW&#8217;s case, there&#8217;s such a constant struggle for balance that messes everything up because Blizzard tries to juggle how an ability functions whether it&#8217;s in PvP or PvE. They never get it right and either side resents the other for the failure; people who only want to do 10 and 25 man raids get upset when their abilities are nerfed because of a balance issue in the arenas or battlegrounds, while those who don&#8217;t raid get upset when an ability is changed to compensate for a raid mechanic. When they floated the idea of changing how drink and food worked because people would game it in arenas, the raiders pitched a fit about the unintended effect.</p>
<p>Obviously to me the common sense thing would be to just simply have one ability with dual roles that change whether or not you&#8217;re in a raid or in an arena. That way you only have to balance the PvP function against the other PvP functions, and the PvE ones against other PvE ones, instead of attempting to balance PvP against PvE when those players are largely segregated from one another and don&#8217;t like being tinkered with at the expense of a part of the game they don&#8217;t even play.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16003</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 03 Apr 2010 19:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16003</guid>
		<description>I really enjoyed WAR PvP too and am often tempted to return just for it. I really do like the idea of open world PvP in RPGs... something very appealing about storming castles and fights with or against hordes of Orcs and the like :)

Thing is, WAR was designed with PvP in mind. WoW and many other games were (and are) PvE games with PvP just tacked on to appeal to other gamers.</description>
		<content:encoded><![CDATA[<p>I really enjoyed WAR PvP too and am often tempted to return just for it. I really do like the idea of open world PvP in RPGs&#8230; something very appealing about storming castles and fights with or against hordes of Orcs and the like <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
<p>Thing is, WAR was designed with PvP in mind. WoW and many other games were (and are) PvE games with PvP just tacked on to appeal to other gamers.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16002</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 03 Apr 2010 19:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16002</guid>
		<description>I agree that it&#039;s confusing and EQ2 is totally more confusing that WoW and it doesn&#039;t try very well to explain itself. WoW is all about simplicity so, yeah, changing the system would probably turn people off. Unfortunately though even WoW was designed for PvE so PvP will always be unbalanced otherwise.</description>
		<content:encoded><![CDATA[<p>I agree that it&#8217;s confusing and EQ2 is totally more confusing that WoW and it doesn&#8217;t try very well to explain itself. WoW is all about simplicity so, yeah, changing the system would probably turn people off. Unfortunately though even WoW was designed for PvE so PvP will always be unbalanced otherwise.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16001</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 03 Apr 2010 19:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16001</guid>
		<description>EQ2 let tanks taunt too and was great!! Really added a new dimension to group PvP. It wasn&#039;t the zerg-fest that most WoW BG PvP is :P</description>
		<content:encoded><![CDATA[<p>EQ2 let tanks taunt too and was great!! Really added a new dimension to group PvP. It wasn&#8217;t the zerg-fest that most WoW BG PvP is <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-raspberry.png' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-16000</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 03 Apr 2010 19:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-16000</guid>
		<description>Hehe, yep :) I don&#039;t think we&#039;ll ever see balance in MMORPGs which rely so heavily on levels, alternative abilities, gear and mix and match PvP with PvE.</description>
		<content:encoded><![CDATA[<p>Hehe, yep <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' />  I don&#8217;t think we&#8217;ll ever see balance in MMORPGs which rely so heavily on levels, alternative abilities, gear and mix and match PvP with PvE.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-15998</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 03 Apr 2010 19:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-15998</guid>
		<description>Hehe, I&#039;m not sure which came out first... EQ2 PvP or Guild Wars :) Either way it&#039;s a good system!

It&#039;s probably a lot easier to balance abilities in a game that&#039;s designed for both from the ground up but as PvP is tacked onto WoW it&#039;s very difficult. It&#039;s almost like playing a sub-game...</description>
		<content:encoded><![CDATA[<p>Hehe, I&#8217;m not sure which came out first&#8230; EQ2 PvP or Guild Wars <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' />  Either way it&#8217;s a good system!</p>
<p>It&#8217;s probably a lot easier to balance abilities in a game that&#8217;s designed for both from the ground up but as PvP is tacked onto WoW it&#8217;s very difficult. It&#8217;s almost like playing a sub-game&#8230;</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2010/04/02/separating-pvp-abilities-from-pve/comment-page-1/#comment-15997</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sat, 03 Apr 2010 19:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=4363#comment-15997</guid>
		<description>It&#039;s difficult for Blizzard because they have to try and balance two completely different things together. Paladins are a great example of classes that have perfectly sensible PvE abilities but when used in PvP can be overpowered. I think it would be easier to just separate the two completely.</description>
		<content:encoded><![CDATA[<p>It&#8217;s difficult for Blizzard because they have to try and balance two completely different things together. Paladins are a great example of classes that have perfectly sensible PvE abilities but when used in PvP can be overpowered. I think it would be easier to just separate the two completely.</p>
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