World of Darkness MMO
I don’t know a huge amount about vampires. I didn’t bother to watch the last few seasons of Buffy The Vampire Slayer, I’ve avoided the Twilight saga like it’s a rabid wildebeest, I haven’t read any Anne Rice novels and only watch True Blood for it’s delightful soft core porn properties. Still, just because I don’t know much about them bloodsuckers doesn’t mean I don’t see the appeal of their dark and broody world and, in fact, I think a mature nosferatu environment could be quite perfect for MMOification.
Obviously it’s still very early days but I’m leaning on the side of optimism for the eventual release of CCP’s newly announced World of Darkness MMO, a game based upon the Vampire: The Masquerade lore. Having never played the table top RPG, I don’t know much about the lore beyond what I glimed from the video games, TV show and the few creepy Goths I met when I was a teenager (no joke, Goths were scary to a kid who read the Star Wars encyclopedia and gave Vulcan salute high-fives to people). From what I have read though, the world seems very intriguing and revolves a lot more around the concept of truly becoming a fictional persona rather and engaging with others rather than just battling beasties and powering up. If translated properly then that could form the basis of a very unique and original MMORPG.
Diplomacy, roleplay, community, allegiances, power struggles, blood drinking… these are all things that could really make this game interesting and set it apart from the what is becoming the standard fair of levels, items and raids. Not that there’s anything wrong with that, just that it would be fun to see something a little different and, given their track record, I have no doubt CCP have the ability and cojones to pull it all off. The future could be quite bright for World of Darkness.