DC Universe Online Delayed. Cataclysm Claims First Victim.
Remember how a few days ago I was shocked to discover that DCU Online was going to be released in less than a month, on the very day of November 2nd no less? Well, now it’s not. Nope, due to *cough* no apparent reason DC Universe Online has been delayed until “early 2011″. Oh coincidence, thy name is Cataclysm.
Yes, if you’ve managed to pick up on the subtle wittery that was plaguing this article’s title and first paragraph then you’ll probably have honed in on the fact that I’m blaming the imminent release of Blizzard’s next WoW expansion for this timely delay. Let’s be fair though, it’s a pretty logical conclusion to come to considering not only do Warcraft expansions have a tendency to dominate the industry and chew up any small fry MMO that happens to get in the way but also SOE announced the news a mere 24 hours after the official release date for Cataclysm was set. Hmmm indeedy.
Frankly though, I think this news is absolutely for the best and am actually glad to see SOE take a little bit of initiative and not throw themselves on the sword for the sake of sticking to some silly date in the calendar. Postponing the launch of DCU Online is going to be good for them, good for the players and good for just about everyone all round. I’d much rather wait a little longer and get a great game then get an unfinished one a little earlier just for the sake of it.
Don’t get me wrong, I’m looking forward to DCU Online as much as the next comic book geek and will most likely buy the game (how could I not considering Batman is like totally my most favourite comic book hero of all time ever? those abs /swoon) but I’m more than happy to set aside my internal hype machine and trade my fanboi tendencies for a better product in the long term. Holding the game back will result in more polish, more content and, above all else, a stronger initial player base. And if players do desert en masse after a month then we all know it won’t be because Cataclysm just came out.