My Dream MMO
I have a dream. It’s a dream of a perfect MMO. Impossible to craft, inconceivable to design, impractical to fund and insurmountable to develop, my ultimate MMO will never be made. For years I’ve kept its budding ideas enclosed inside my brain, fearful that if ever slipped out it might kill someone with its awesomeness or result in me being locked away in an asylum for corrupting the innocent. But Copra asked. And so shall he receive.
My dream MMO doesn’t rely on a particular setting, genre or IP but rather it’s merely just a concept. It is the perfect blend of sandbox and themepark, of freedom and guidance, of risk versus reward. It is a virtual world so vast and exquisite it would takes months to explore fully and years to become bored with. It would house millions of players in a single universe and have dozens of playable races and factions each with their own unique cultures, cities and settings yet all totally unrestricted in their potential.
It’s economy would be player driven although there would still be value in items from creatures, quests and dungeons. Cities could be built and destroyed, landscapes altered and fought over, kings and queens and emperors and rulers announced yet inter-player combat would be consensual and merely a single aspect of the game. Dungeons and raids would still exist, each offering incredible story driven encounters and fantastic rewards. Legacies could be forged and tales of our exploits spread across the entire world to be swallowed into history.
Quests would give us guidance, support and a nod in the right direction. They would help us when we need it or present us with opportunities to perform incredible epic feats but they wouldn’t overwhelm us or consume us entirely. Soloing would be perfectly viable but grouping would have it’s just rewards and an attractive incentive. The community would be strong and tight, helpful and welcoming, policing itself with unwritten rules of behaviour and GM participation would be the norm rather than the exception.
There would be no classes but there would be archetypes and a flexible skill progression system, giving players something obvious to strive for and developers something to balance accurately. Items would vary in appearance tremendously, providing a near unlimited variation in appearance. The graphics would be beautiful and jaw dropping yet the game would run smoothly and bug free on older computers.
The game would appeal to everyone, old and young, and let the most hardcore player play until their heart’s content or provide even the most satisfying gameplay to someone with only an hour or two to spare in a single session.
It would be the perfect MMO.
But it’s a dream and nothing more and it will never exist as it’s impossible to create.
-Gordon
P.S. I know Copra’s question was more related to the setting of my perfect MMO but I don’t actually have a strong opinion on that. If I had to pick from an established IP though, I’d probably go with something like Dark Tower, Wheel of Time, or Dead Space (or any sort of sci-fi horror).
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Sign me up, I’ll take this MMO
. An awesome dream, but totally impossible. Your basically asking to mix all the current MMOs and a few new ones into one. Oh but what a successful game that would be…
King
I know, it would be awesome wouldn’t it? And very successful I have no doubt!
I’d like to see an MMO where several genres are rolled into one through the use of time-traveling. The central time-traveling hub could send me to e.g. a fantasy world where technology is not allowed (or must be hidden away – I can’t help but think of Valérian and Laureline here) but magic prevails. That would be your WOW/EQ2/RIFT/LOTRO fix. Then, when you’re in the mood for a change, it’s back to the hub and away to a future with space ships and laser guns. Or how about the era of dinosaurs.
Any theme would be available through the time-traveling gimmick and something bigger could wrap it all up in a major story, or epic quests where you’d have to solve or collect something from several ages.
Expansions could be a new age, e.g. WW2.
Y’know, a time travelling MMO could be pretty sweet… it’s got a huge scope for cool areas to explore.
Interesting. Sounds much like Eve Online on a lot of points, but even bigger and mixed with more themepark components.
Definitely impossible to make.
Hehe. I think to a certain degree it’s a lot like EVE but I’d like to see it more guided. I feel a bit lost in EVE sometimes.
That idea sounds really cool, if that were ever made I would buy it and never play any game ever again (maybe some Starcraft). But for the concept of the game I still prefer a fantasy setting over a Sci Fi one. Maybe one version for fantasy fans and one for sci fi fans its a win win situation. That would be an awesome 2 part game (sci fi version and seperate fantasy version), another idea for the two could be the sci fi version is the same fantasy world but in the future. Magic is replaced by Psychic Powers just like in Warhammer 40k and some races survive (like orcs or orks) and others fade away into history. That would be my dream MMO.
Don’t get me wrong, I love fantasy MMOs, just kinda tired of them.
Those who don’t dare not to name goals will never find means.
What is interesting is that most of what you write is a property of the world, not of your individual user story.
Seems to me that if the world is built properly, the individual stories will follow. You need a proper stage and props to tell stories. “All the world’s a stage” and all that rot, eh?
…though, thinking about it, good actors can improv with nothing but their own talents, imagination and abilities, and good audiences can roll with it. Hmm…
I like the idea of letting players forge their own legacies whether that be through sandbox style control or quest driven accomplishments.
“Those who don’t dare not to name goals will never find means”
Well said!!
Wish we had Brainstorm tech… then we could relive your dream MMO, perhaps minus the sexual frustration, but replace it with a cameo of Christopher Walken.
I agree with Saithir:
“Sounds much like Eve Online.”