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	<title>Comments on: Forcing People To Be Your Friend</title>
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	<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36456</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 13 Mar 2011 19:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36456</guid>
		<description>Hehe yeah I am pretty slow, sorry :P</description>
		<content:encoded><![CDATA[<p>Hehe yeah I am pretty slow, sorry <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-raspberry.png' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36455</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 13 Mar 2011 19:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36455</guid>
		<description>I think a lot of players are getting more used to it. It&#039;s very strange at first to see someone pop into a group with you unexpectedly but it sure beats the heck out of arguing over mob spawns :)</description>
		<content:encoded><![CDATA[<p>I think a lot of players are getting more used to it. It&#8217;s very strange at first to see someone pop into a group with you unexpectedly but it sure beats the heck out of arguing over mob spawns <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Saithir</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36303</link>
		<dc:creator>Saithir</dc:creator>
		<pubDate>Thu, 10 Mar 2011 23:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36303</guid>
		<description>The one who tags it gets loot, the rest gets only kill credit. That&#039;s good enough for such quests where you only care for killing one big guy or X things.

(/emote is slowpoke at replying to comments, gotta take more care of it, sorry Gordon)</description>
		<content:encoded><![CDATA[<p>The one who tags it gets loot, the rest gets only kill credit. That&#8217;s good enough for such quests where you only care for killing one big guy or X things.</p>
<p>(/emote is slowpoke at replying to comments, gotta take more care of it, sorry Gordon)</p>
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		<title>By: Roy</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36286</link>
		<dc:creator>Roy</dc:creator>
		<pubDate>Thu, 10 Mar 2011 19:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36286</guid>
		<description>I have been having a blast with it. I made a few friends but ultimately it comes down to what it can do for me.</description>
		<content:encoded><![CDATA[<p>I have been having a blast with it. I made a few friends but ultimately it comes down to what it can do for me.</p>
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		<title>By: mmogamerchick</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36283</link>
		<dc:creator>mmogamerchick</dc:creator>
		<pubDate>Thu, 10 Mar 2011 18:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36283</guid>
		<description>Haha, I don&#039;t mind when people do that! This reminds me of this one time, I was in game and sitting in front of a quest mob spawn point waiting for him to come back after the previous person had killed him. When he popped, I started hitting him and tagged him, and a split second after someone coming up from behind me had jumped into my group so they could get credit as well. 

I&#039;m glad they were able to do that, actually. The other player came up from behind, so I didn&#039;t see them and didn&#039;t extend an invitation I normally would. I&#039;d have felt terribly rude even if I didn&#039;t mean it. In this case, I&#039;m glad both of us were able to get the credit, even if they invited themselves. Neither of us held anything against the other :)</description>
		<content:encoded><![CDATA[<p>Haha, I don&#8217;t mind when people do that! This reminds me of this one time, I was in game and sitting in front of a quest mob spawn point waiting for him to come back after the previous person had killed him. When he popped, I started hitting him and tagged him, and a split second after someone coming up from behind me had jumped into my group so they could get credit as well. </p>
<p>I&#8217;m glad they were able to do that, actually. The other player came up from behind, so I didn&#8217;t see them and didn&#8217;t extend an invitation I normally would. I&#8217;d have felt terribly rude even if I didn&#8217;t mean it. In this case, I&#8217;m glad both of us were able to get the credit, even if they invited themselves. Neither of us held anything against the other <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36237</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 09 Mar 2011 23:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36237</guid>
		<description>I can totally appreciate your point of view, especially with the crafting materials. I must admit I do feel a little guilty when I force group someone and then start looting.</description>
		<content:encoded><![CDATA[<p>I can totally appreciate your point of view, especially with the crafting materials. I must admit I do feel a little guilty when I force group someone and then start looting.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36236</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 09 Mar 2011 23:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36236</guid>
		<description>I agree that it&#039;s selfishly motivated but then pretty much all form of grouping in MMOs is. After all, we&#039;re just trying to progress our own characters. Plus, I think even if 99% of the time no one talks, there will be that odd occasion when a conversation is struck up and everyone has fun :)</description>
		<content:encoded><![CDATA[<p>I agree that it&#8217;s selfishly motivated but then pretty much all form of grouping in MMOs is. After all, we&#8217;re just trying to progress our own characters. Plus, I think even if 99% of the time no one talks, there will be that odd occasion when a conversation is struck up and everyone has fun <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36232</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 09 Mar 2011 22:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36232</guid>
		<description>I&#039;d be curious to see how it would work in a game like WoW although, yeah, I wouldn&#039;t expect it go down quite as well. I think RIFT benefits from the fact that players expect to form groups (such as public groups) due to the dynamic nature of the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be curious to see how it would work in a game like WoW although, yeah, I wouldn&#8217;t expect it go down quite as well. I think RIFT benefits from the fact that players expect to form groups (such as public groups) due to the dynamic nature of the game.</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36231</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 09 Mar 2011 22:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36231</guid>
		<description>I think once people get over the initial rudeness barrier it really becomes a great tool for working together and dealing with issues like spawns as you mention. Overall I have to give credit to Trion for implementing it!</description>
		<content:encoded><![CDATA[<p>I think once people get over the initial rudeness barrier it really becomes a great tool for working together and dealing with issues like spawns as you mention. Overall I have to give credit to Trion for implementing it!</p>
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		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2011/03/07/forcing-people-to-be-your-friend/comment-page-1/#comment-36229</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 09 Mar 2011 22:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=8755#comment-36229</guid>
		<description>Yeah, I mean I suppose it is a lot like being in an elevator and just sharing it because you&#039;re both going to the same floor. Hmm. Kinda depressing thought :P</description>
		<content:encoded><![CDATA[<p>Yeah, I mean I suppose it is a lot like being in an elevator and just sharing it because you&#8217;re both going to the same floor. Hmm. Kinda depressing thought <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-raspberry.png' alt=':P' class='wp-smiley' /> </p>
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