Age Of Conan: Unchained Impresses With Trailer. That’s All.
So apparently the free-2-play version of Age of Conan arrives tomorrow and is called, wittily enough, Unchained. Get it? No chains… free… Nope? Never mind. Anyway, call me a sucker for soft metal music, dramatic voice overs and well edited and cut together footage but the launch trailer is rather impressive. As can be seen below.
So yes, after watching it, I was very tempted to jump back into Hyboria and start slaughtering the innocent, weak, and AFK without a moments hesitation. Then I hesitated. Yes, it was a very compelling trailer but, in actuality, it wasn’t portraying the game anywhere near anything like I remember it to be. Where did all of those cool costumes and outfits come from? Level 80, that’s where. And where can all of those lush and vibrant landscapes be found? Again, level 80 zones. And all of those cool, stylised moments of player-versus-player visceral combat? I kept looking but I didn’t see any whining, moaning or petty name calling anywhere in the video.
So indeed whilst there’s nothing inaccurate about the trailer (other than being overly dramatic and a little corny), it doesn’t actually represent the game I would be playing if I loaded it up for free and started again at level 1. In fact, looking back through all of the screenshots taken from my previous dabblings with the game, everything is all pretty bland and boring for the most part. Where and when did anyone actually experience any of those fist-pumping, heart pounding moments of adrenaline that the Unchained trailer entices us with?
No doubt some people have experienced those feelings in AoC at some point but I never did and, hence, I’m not currently playing it. And as much as the trailer and prospect of the playing the game again for free appeals (we can’t really blame Funcom for tempting us with hot marketing material, can we), deep down I know the game hasn’t actually changed enough to satisfy me beyond an initial fatality or exposed booby or two.
But what do I know. Maybe all of this is just resentment over the fact that Funcom could’ve been busy adding some intricate layers of depth and content to the game rather than smashing on a freemium cash shop model instead. Not that I’m bitter.