Archive for September 2011

What’s In A Name?

Gordo the Abomination

That bastard stole my name

I can’t play characters that don’t have good names. I don’t know why but it’s just wrong somehow. To me, the name of my avatar embodies his personality, his spirit, his role. Call it roleplaying on a low level nature. I don’t walk around spouting “hail, kind sir” or what-not but I absolutely have to a name that suits my character. Very occasionally comedic, often always serious, the name has to be right because without one, I simply won’t make the character or, worse yet, find myself deleting them after a few hours of play.

So many times I’ve had an itch to try a new class but have put it off for weeks because I just couldn’t come up with a name that felt right. Other times I’ve sat staring at the character creation screen for what felt likes hours on end just trying to come up with a name I liked and wasn’t taken. It’s not as easy as one might think. Thinking up with a suitable name that fits the race, class and my imaginary background for my proposed character can be rather tricky.

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The Endless Spiral of MMO Self-Destruction

Warhammer Dwarf and Orc

I know what you're thinking but the game is nowhere as fun as this screenshot makes it look

I believe in an effect called critical mass, particularly in social dynamics, especially when applied online. The more momentum something gains, the more likely is it to succeed and the more likely it is to generate it’s own self-momentum and perpetual growth. There comes a special point though, a moment in time when a certain number or percentage or stage is reached when this snow ball effect actually kicks in and the appropriate critical mass required has been achieved.

Usually the expression critical mass is expressed in a positive way (except of course when you’re talking about meteors plummeting towards the Earth and what not) and it can applied to a whole variety of situations. Web sites, for instance, have a critical mass and when a certain number of visitors have taken notice of a particular site, it becomes somewhat easier for that site to get noticed. It’s kind of a self-fulfilling prophecy, one that makes perfect logical sense – the more people tweeting, liking, +1′ing, commenting and generally discussing something, the more people will sit up and take a peak. It’s exponential growth.

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Everquest Had It Right (And Why I’m Looking Forward To Diablo 3 So Much)

Everquest UI

Lo and behold the most advanced interface known to man!

I must be getting old. As much as I love contemporary MMOs and could probably never go back to the original days of Everquest, there’s a trend emerging that I’m struggling to cope with: spell and combat ability overload. RIFT is the worst. WoW is pretty bad, as are other games like Everquest 2. You know what I’m talking about – the floods of endless abilities that end up filling your hotbars to the brim and cause your fingers to cramp trying to hit all of the keys. It’s button mashing digit dexterity gone mad.

Don’t get me wrong, I love choice. I want my wizards to have dozens of spells to pick from and I want my warriors to be able to choose between being a wrecking ball of destruction or an armoured tin can of impenetrable goodness. Choice is good, selection is good, variety is good. Having a UI clogged up with seven hotbars and 40 abilities, each of which require constant and consistent mashing is not. I don’t want a ’standard rotation’, especially not one consisting of a dozen attacks and I don’t want to have actions taking up space in my UI that I only fire once in a blue moon. What I want is to make intelligent, informed decisions when I play, with each action generating a clear and conceivable benefit. And I want to do it all with ease and simplicity.

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I Hate The MMORPG End Game

T13 Warrior Set

Tier 13 armour. Suddenly my level 85 Warrior is completely obsolete.

Maybe hate is a bit too strong a word but ironically enough, for someone who’s been an avid (very avid) MMOer since 1999, I’ve come to realise lately just how much I dislike the end game of the traditional MMORPG. So much so in fact that in my recent return to WoW in the past month I’ve taken to deleting my high level characters and making new alts instead.

It’s not just that I find the low level game in WoW more fun than the high level, I think I actually feel that way about pretty much every MMO. If I look back at my history of playing, ever since the original Everquest, I’ve always preferred the journey of leveling up, or even low level PvP, to that of the end game. In EQ2, for example, all I pretty much did was re-roll alts with my guild so we could have fun with the low level world PvP. Unfortunately though it seems also like a lot of games are becoming more top heavy now by making the leveling process faster than ever before and creating more and more grind locks at max level to keep folk from leaving when they hit the cap. I’m not trying to pick on it but obviously WoW is the main offender in this area.

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Comics Enter The 21st Century. Finally.

Justice League issue 1 - 2011

DC's relaunch includes a skanky Wonder Woman and a fashion conscious Superman.

Regular readers will know that I’m a bit of a comic book geek and, aside from MMOs, they are one of my biggest hobbies. I wouldn’t say that I was extremely into them or a diehard fanboi or anything like that but I’ve been reading and purchasing my favourite series on a weekly basis since I was a teenager. However, over the past two or three years, it’s become harder and harder for me to keep up the hobby. Until now.

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