<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How Hard Is Hard?</title>
	<atom:link href="http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/</link>
	<description>A blog about MMORPGs like World of Warcraft (WoW) and Everquest 2 (EQ2)</description>
	<lastBuildDate>Sat, 18 May 2013 12:09:53 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jeffrey</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-56096</link>
		<dc:creator>Jeffrey</dc:creator>
		<pubDate>Tue, 03 Jul 2012 14:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-56096</guid>
		<description>Haha, some unexpected giggles from my side! It&#039;s true. Games are very easy lately and especially from my point of view (enjoying console FPS) this is very annoying at times. I understand that Call of Duty has to be easy in order to be sold millions of times, but it&#039;s still a shame. And the problem is: there is no choice to be made for us hardcore gamers. Why not making another server where aim-assist is off and where your character will automatically run after you camped for a long time :P</description>
		<content:encoded><![CDATA[<p>Haha, some unexpected giggles from my side! It&#8217;s true. Games are very easy lately and especially from my point of view (enjoying console FPS) this is very annoying at times. I understand that Call of Duty has to be easy in order to be sold millions of times, but it&#8217;s still a shame. And the problem is: there is no choice to be made for us hardcore gamers. Why not making another server where aim-assist is off and where your character will automatically run after you camped for a long time <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-raspberry.png' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-56087</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Mon, 02 Jul 2012 22:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-56087</guid>
		<description>&quot;The thing is that the developers reduce the challenge of the games to gather a wider audience to their product&quot;

Simple solution is to just let players pick their own difficulty setting at the start. It&#039;s weird how games used to do this back in the day but now there&#039;s a culture of forcing it upon us, having the unpleasant side affect of things being too easy.</description>
		<content:encoded><![CDATA[<p>&#8220;The thing is that the developers reduce the challenge of the games to gather a wider audience to their product&#8221;</p>
<p>Simple solution is to just let players pick their own difficulty setting at the start. It&#8217;s weird how games used to do this back in the day but now there&#8217;s a culture of forcing it upon us, having the unpleasant side affect of things being too easy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-56086</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Mon, 02 Jul 2012 22:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-56086</guid>
		<description>Shame as I would&#039;ve loved to see a HC WoW server. Don&#039;t know if I could have stuck at it but it would&#039;ve been fun to give it a shot :)</description>
		<content:encoded><![CDATA[<p>Shame as I would&#8217;ve loved to see a HC WoW server. Don&#8217;t know if I could have stuck at it but it would&#8217;ve been fun to give it a shot <img src='http://blog.weflyspitfires.com/wp-content/plugins/tango-smilies/tango/face-smile.png' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dany</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-55917</link>
		<dc:creator>Dany</dc:creator>
		<pubDate>Mon, 25 Jun 2012 13:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-55917</guid>
		<description>The thing is that the developers reduce the challenge of the games to gather a wider audience to their product. Its a form of greed and its hurting the pc gaming industry a lot, but we cant do much about it. Dumber?! Easier?! &quot;Accessible?!&quot; = more sales, more money.

Diablo 3 has lots of issues on core mechanics, but i only played beta, i didnt bought it because DRM Online for singleplayer and RMAH...</description>
		<content:encoded><![CDATA[<p>The thing is that the developers reduce the challenge of the games to gather a wider audience to their product. Its a form of greed and its hurting the pc gaming industry a lot, but we cant do much about it. Dumber?! Easier?! &#8220;Accessible?!&#8221; = more sales, more money.</p>
<p>Diablo 3 has lots of issues on core mechanics, but i only played beta, i didnt bought it because DRM Online for singleplayer and RMAH&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ephemeron</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-55911</link>
		<dc:creator>Ephemeron</dc:creator>
		<pubDate>Mon, 25 Jun 2012 11:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-55911</guid>
		<description>&lt;i&gt;Funnily enough though, one of the reasons that Diablo 3 was completed at this moment in time was because Blizzard were about to launch a new patch that would nerf the difficulty of the last three acts in Inferno and make multiplayer, the way these guys did it, a lot easier.&lt;/i&gt;

Funnily enough, another of the reasons that Diablo 3 was completed at that moment in time because Blizzard was about to launch a new patch that would fix the Hydra/Life-on-Kill exploit and make multiplayer, &lt;i&gt;the way these guys did it (i.e., relying on unintended potent spammable group healing to cover any mistakes)&lt;/i&gt; pretty much impossible.</description>
		<content:encoded><![CDATA[<p><i>Funnily enough though, one of the reasons that Diablo 3 was completed at this moment in time was because Blizzard were about to launch a new patch that would nerf the difficulty of the last three acts in Inferno and make multiplayer, the way these guys did it, a lot easier.</i></p>
<p>Funnily enough, another of the reasons that Diablo 3 was completed at that moment in time because Blizzard was about to launch a new patch that would fix the Hydra/Life-on-Kill exploit and make multiplayer, <i>the way these guys did it (i.e., relying on unintended potent spammable group healing to cover any mistakes)</i> pretty much impossible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stabs</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-55901</link>
		<dc:creator>Stabs</dc:creator>
		<pubDate>Mon, 25 Jun 2012 03:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-55901</guid>
		<description>&quot;And on another note, when are we going to see a hardcore WoW server?&quot;

Almost certainly never.

They very nearly didn&#039;t put Hardcore into D3. It was only fan pressure and the tradition of earlier games that caused them to allow it.

Hardcore is a real headache for them. For a lot of players it&#039;s completely unacceptable to permanently lose a character &quot;when it wasn&#039;t my fault&quot;. It only works by having a customer service policy that never ever restores and even with that I bet the 4.2% of players who have chosen hc generate more than 4.2% of the Customer Service department&#039;s work.

Plus the RMAH is a big monetiser and they don&#039;t (currently) dare let that loose in the hardcore environment.

From Blizzard&#039;s point of view HC is a relic of the old days they&#039;ve inherited and wish they hadn&#039;t. As a player I love it and it will keep the game alive much longer for me.</description>
		<content:encoded><![CDATA[<p>&#8220;And on another note, when are we going to see a hardcore WoW server?&#8221;</p>
<p>Almost certainly never.</p>
<p>They very nearly didn&#8217;t put Hardcore into D3. It was only fan pressure and the tradition of earlier games that caused them to allow it.</p>
<p>Hardcore is a real headache for them. For a lot of players it&#8217;s completely unacceptable to permanently lose a character &#8220;when it wasn&#8217;t my fault&#8221;. It only works by having a customer service policy that never ever restores and even with that I bet the 4.2% of players who have chosen hc generate more than 4.2% of the Customer Service department&#8217;s work.</p>
<p>Plus the RMAH is a big monetiser and they don&#8217;t (currently) dare let that loose in the hardcore environment.</p>
<p>From Blizzard&#8217;s point of view HC is a relic of the old days they&#8217;ve inherited and wish they hadn&#8217;t. As a player I love it and it will keep the game alive much longer for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naithin</title>
		<link>http://blog.weflyspitfires.com/2012/06/24/how-hard-is-hard/comment-page-1/#comment-55894</link>
		<dc:creator>Naithin</dc:creator>
		<pubDate>Mon, 25 Jun 2012 00:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weflyspitfires.com/?p=10527#comment-55894</guid>
		<description>Most cases I&#039;m somewhat against nerfs.

D3 Inferno Act 2+ was in need of them. 

Act 1 Inferno was pretty well balanced, it was a rough ride to start, and &lt;i&gt;seemed&lt;/i&gt; almost impossible with certain champion combos. Heck, starting out, even normal mobs could pose a moderate threat!

But smart play let you pass that barrier and into the realm of slightly more plausible tackling of the champs and rares as you gained in gear.

Act 2 by comparison was a brick wall to the face. That said, I must admit to getting up to Belial and probably even would&#039;ve beaten him if had got friends together a few more times before patch hit (we one shot him post patch), but that was achieved primarily through corpse running and skipping anything deemed &#039;too hard to be worth it&#039;. 

We&#039;re into Act 3 and it is still a challenge at times, but doable. I do wonder if perhaps the nerf was too heavy though, particularly the MP aspect, but some form of nerf even if not this extreme was likely a good idea.

I wonder though if perhaps they should have upped the ilvl of the drops first and then taken a little bit of time to see how things shook out.

Because part of the issue was needing to use the AH for next act gear to complete the current one, with drops how they are now, I suspect that would&#039;ve alleviated things quite a bit.</description>
		<content:encoded><![CDATA[<p>Most cases I&#8217;m somewhat against nerfs.</p>
<p>D3 Inferno Act 2+ was in need of them. </p>
<p>Act 1 Inferno was pretty well balanced, it was a rough ride to start, and <i>seemed</i> almost impossible with certain champion combos. Heck, starting out, even normal mobs could pose a moderate threat!</p>
<p>But smart play let you pass that barrier and into the realm of slightly more plausible tackling of the champs and rares as you gained in gear.</p>
<p>Act 2 by comparison was a brick wall to the face. That said, I must admit to getting up to Belial and probably even would&#8217;ve beaten him if had got friends together a few more times before patch hit (we one shot him post patch), but that was achieved primarily through corpse running and skipping anything deemed &#8216;too hard to be worth it&#8217;. </p>
<p>We&#8217;re into Act 3 and it is still a challenge at times, but doable. I do wonder if perhaps the nerf was too heavy though, particularly the MP aspect, but some form of nerf even if not this extreme was likely a good idea.</p>
<p>I wonder though if perhaps they should have upped the ilvl of the drops first and then taken a little bit of time to see how things shook out.</p>
<p>Because part of the issue was needing to use the AH for next act gear to complete the current one, with drops how they are now, I suspect that would&#8217;ve alleviated things quite a bit.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk (enhanced) (user agent is rejected)

Served from: blog.weflyspitfires.com @ 2013-05-18 22:19:04 -->