Archive for the ‘Everquest 2’ Category

SOE – The Mad Men Of MMOs

Don Draper fom Mad Men

Smed Draper

I’m starting to read some reports of folks trying out Everquest 2 Extended and, pretty much unanimously, everyone is really enjoying it. I’m not surprised at all by this because (as I’ve often said), EQ2 is a rather awesome game and certainly one of the top MMORPGs out there. The curious thing though is that given the reaction to EQ2X, one is led to imagine that a completely new and shiny game has somehow suddenly and miraculously appeared out of thin air. It’s as if the “old” Everquest 2 never existed, funny to me as EQ2X is exactly the same as EQ2 Live except with a few minor tweaks. It’s amazing what a little market and PR can do, isn’t it?

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Everquest 2 Extended – A Deceptive Rip-Off

EQ2X Membership Plans

EQ2X. The ability to pay the same and do even less.

When I first read the news that EQ2 was going free-2-play I was pretty excited. I’m a huge fan of the Everquest franchise having played the original Everquest for five years and the sequel for over three and was looking forward to the idea of being able to dip back into EQ2 without having to pay the full monthly fee. Plus, being a strong supporter of the game, I also liked the idea of it attracting some much needed publicity, attention and new blood. However, instead of following the sensible F2P model that Turbine are introducing with LotRO, it seems that SOE have gone with a system specifically designed to deceive unknowing new players and extract even more money than the current monthly subscriptions.

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Everquest 2 Introduces It’s Own Greed Steed

These cats can smell the money

These cats can smell the money

Well, it was bound to happen at some point wasn’t it? Today a nice little email popped through my cyber mailbox promoting SOE’s new purchasable mount for Everquest 2 called the Prowler (there are actually three varieties, Ethereal, Ulteran and Sinister). And guess how much it costs? Yep, $25.

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Five Things That EQ2 Does Better Than WoW

"Eeeya!" Thumbs up for EQ2

"Eeeya!" Thumbs up for EQ2

Professor Syp (a wise man indeed but I have a mild inclination that he’s not a real professor) issued a general call today for bloggers with experience with Everquest 2 to write an article about five features or aspects of EQ2 that are better than World of Warcraft. Being a EQ2 fanboi, how could I refuse? Name five things? Easy! I could write ten. But I won’t.

Note: in the interest of continuing to explore the multicultural aspects of MMORPGs, I’ve decided to number each reason in a different language. Bonus points and imaginary high-five to anyone who can identify all of the languages.

Uno: Open Dungeons

I harp on about them quite a lot but open, or public, dungeons are an amazing feature which World of Warcraft is completely devoid of, totally to it’s determent. Instances are all very well but they limit social interaction and the randomness of interactivity that creates the spice of life. Some of fondest memories come from open dungeons in EQ2 like Fallen Gate, Runnyeye, Permafrost, Castle Mistmoore and Karnor’s Castle. Open dungeons + PvP = a lot of fun.

Ni: Mentoring

So, the most popular MMORPG of all time allows low level players to gain experience whilst grouped with those at the level cap? And they exploit this ability so they can be quickly “boosted” through instances to accrue easy experience and jump levels? And there’s no such feature as mentoring e.g. the ability for a high level player to reduce their level to a low level friend and thus be able to group and play properly with them? Riiiight.

Dos: PvP Servers

Battlegrounds are fun but the PvP servers in World of Warcraft downright suck unless you enjoy being mercilessly ganked by level 80s in full raid gear constantly as you struggle to level up. The EQ2 PvP server, Nagafen, offers the best faction vs faction PvP I have ever experienced. It limits the attackable level range based on what zone you’re in thus making combat fair, it offers good experience and rewards thus actively encouraging people to do it, and, best of all, taunt actually works thus making proper tanks a valuable component of a PvP group!

Fünf: Voice overs

Voice overs may require a lot of hard work but they add a ton of immersion to a game. Don’t believe me? Just create a character and walk around Freeport and you’ll never think that Stormwind is “busy” or “full of character” ever again. Oh and stop by Boomba on your way into the Commlands. Incredibly funny and a bit of nostalgia in the mix.

Fare: Shinies

Everquest 2 is with no doubt the ultimate collectors game. It has little shiny sparkles called, um, shinies randomly scattered on the ground throughout the land and they can be picked up by anyone to reveal little items that can be added to Collections. Complete a collection and you’ll be rewarded with some experience and sometimes an item or other reward. Be warned though: shiny gathering is highly addictive, very competitive, and has been known to cause the wipeout of many a group, usually right after someone can be heard saying, “oooh, shiny!”.


How Important Are Guilds?

One of the reasons that I utterly adored Everquest 2 was because of my guild. Even though I was an experienced MMO gamer by the time I hit EQ2, I had never been in what I would call a truly amazing guild and it wasn’t until about a year into playing EQ2 that I found my first one. Maybe it was the fact that I was playing on PvP servers (original Darathar and then Nagafen) but something just clicked and my guild experiences went from strength to strength.

My first great guild, on Darathar, introduced me to the delights of reliable and consistent grouping and also helped me overcome my voice chat shyness. Then my second great guild (and certainly the best I’ve ever had the privilege to be in), on Nagafen, showed me how it was possible to build long term, real friendships with other players. It was an amazing experience, not just because I had a lot of fun playing with everyone but also because I felt a genuine connection with them as people. I still keep in contact with several of the members now via Facebook and email and I’ve even had some drunken phone calls form one particular horny Austrian (you know who you are!).

I haven’t played the same MMO with many of my old guildies since Warhamer Online last year and I’m now thrilled at the prospect of reuniting with some of them in Aion when it releases in September. This really got me thinking about the importance of guilds in MMORPGs.

Although I’ve played WoW for several months now, I’ve never been able to recapture my guild experience there. Perhaps I’ve just been unlucky or perhaps the game doesn’t lend itself to strong social guilds as much as other games but I for one found that it certainly diminished my gaming experience. Not having any players to group with, quest with, or even just shoot the breeze with has been my major gripe with the game from day one.

The Cataclysm expansion has received a lot of attention for it’s content revamp and new classes but it also introduces some rather big changes to the social structure of WoW. For instance, Blizzard intend to give an experience bonus for just being in a guild. Now that’s a huge draw to giving up your nomad lifestyle and it obviously shows the intention of Blizzard to encourage social guild and group play.

I’m probably a pretty social player and I enjoy MMORPGs due to the feeling of existing in a virtual world and being able to interact with other players. Of course, plenty of people don’t see it that way though. I’ve enjoyed the friendships I’ve made in my guilds but in the case of WoW for instance, I found that being in or out of a guild had very little impact on my actually gameplay – I just always ended up soloing anyway.

So what do you think – are guilds an important integral part of the MMORPG experience or are the just social fluff to make the games less lonely?


Pet The Dog, Feed The Dog (Terrible Quest Design)

Any Everquest 2 player who’s ever betrayed from Qeynos to Freeport will know exactly what I’m referring to with this post’s title. For those of you who don’t, let me explain.

Players in EQ2 can choose to betray their resident city and join the opposing faction and, in order to do so, they must complete a series of laborious quests that in total take several hours. Yep, it harks back to the days of the original Everquest and that thing called faction (which Vanguard tried to resurrect and failed miserably in). So, once you’ve completed a series of quests to leave your city, you then have to farm faction quests in order to become ‘amiable’ with your new city and then finally complete another series of quests to gain your new citizenship.

Although repetitive and massively unnecessary this entire process isn’t actually too bad (even though it will consume at least 2 hours of your life which you will never get back) because at least you’re actively doing something the entire time. That is, however, until you encounter one of the final quests called ‘Learning Your Place In Freeport‘.

This quest sees your EVIL character challenged with petting and feeding a stray dog. Yep, you really are that EVIL. Not only does it really make no sense whatsoever in the context of game world, it’s probably the worst designed quest I ever encountered in any MMORPG ever. Here’s what you have to do:

  • Summon the dog
  • Right click on the dog and select either ‘feed’ or ‘pet’
  • Pause
  • Right click on the dog and select either ‘feed’ or ‘pet’
  • Repeat for 10 minutes
  • Right click on the dog and select either ’sit’ or ‘play dead’
  • Pause
  • Right click on the dog and select either ’sit’ or ‘play dead’
  • Repeat for 10 minutes

I shit you not.

The entire process takes about 20 minutes. That’s 20 minutes of right clicking on a fricking dog and either feeding or petting it or commanding it to play dead or sit.

Here’s what your screen will look like:

This is only a fraction of the actual clicks I had to do

This is only a fraction of the actual clicks I had to do

And just when you think it has to finish sometime soon (oh God please let it finish), it just keeps going.

Screaming out of frustration

Screaming out of frustration is an often occurance during this quest

Eventually, after smashing your face against the monitor, you get a small sense of satisfaction.

Die dog, die! Muahahahah!

Buddy, my now loyal and obedient pet dog, gets introduced to Mr Stomp, my right boot

Even though I’ve done this quest several times before, it never, ever gets any less frustrating or repetitive. It’s terrible quest design and whoever designed it should be strapped to a chair and forced to do it once a day for the rest of their lives…. heck, I’d settle for forcing them to do it once because they clearly never have.

Anyone else got any tails of misery at the hands of poor quest design? I’m pretty sure this one takes the biscuit.


I Have An Ogre Fetish

I recently resubscribed to Everquest 2 and decided to start a new character, an Ogre called Scarscream (that’s ‘Scar-scream’ not ‘Scars-cream‘… although either way works). He’s a Shadowknight although I intend to betray him to a Paladin but stay over at Freeport (any class can play on any faction on Nagafen) thus meaning I can bum around with old friends whilst feeling slightly ’special’. However, I was looking through my character selection screen when I noticed something…odd…

Vanilla Gorilla

Vanilla Gorilla

My first Ogre, the Vanilla Gorilla, Shadowknight of Darathar, now residing on Venekor until the upcoming server merge.

Clubosaurus - Bruiser

Clubosaurus

Clubosaurus. How he’d get his name? Hint: he likes to club people. Member of the Fat Asian Four guild on Nagafen.

Blane - Inquisitor

Blane

Blane. Battle Cleric. Holy as hell and popular with the ladies.

Mantooth - Legendary Berserker

Mantooth

Mantooth, the Legendary Berserker/Guardian of Nagafen, soon to come out of retirement. I’ve betrayed him between about 6 times already so by my reckoning I should get a in-game reward for doing it a 7th time.

Scarscream - Shadowknight

Scarscream

My new Shadowknight/Paladin, Scarscream.

Yes, that’s right. My name is Gordon and I have an Ogre fetish. And you know what the really creepy thing is? They all look identical…

So what exactly is it that I love about these majestic creatures? Honestly, I’m not quite sure but maybe it has something to do with towering over my enemies and smashing into the ground and then grinding them under my feet or looming over my comrades and blocking their entire view of the battleground when we fight in compact dungeons. Either way, it’s bloody good fun.

Anyone a psychiatrist?