For a long time people have pondered the idea of MMOs that didn’t utilise the traditional Holy Trinity model of playing (i.e. groups requiring a tank, healer and DPS classes… although interesting enough the original Holy Trinity included crowd control instead of DPS but I digress) and wondered if games could ever exist without it. While some MMORPGs skirted around this idea of trying something new, to my knowledge none of ever fully succeeded in breaking away from it. Yet. Indeed, I believe that Blizzard are going to be the first to do so and, just like the huge number of industry trends they set with WoW (love ‘em or hate ‘em), I have little doubt that they are ultimately going to be the ones responsible for killing the Holy Trinity off for good.