Posts Tagged ‘mmorpg design’

Why MMOs Need A Harsh Death Penalty

Playing EVE Online again has made me feel something I haven’t felt in quite some time. Fear. It’s a strange emotion to feel when playing a computer game but it’s also quite a welcome one. I’m by no means a masochist who enjoys punishing myself but I do like feeling emotionally connected and immersed in [...]

How To Eradicate Gold Farming

Every so often the gold farming/selling/buying debate rears it’s ugly head and sparks off a series of blog articles throughout the Interweb. Recently Tobold and Gevlon got stuck into the topic again and even managed to necromance one of a series of articles I wrote last year about the subject (a self-confessed gold seller posted [...]

Horror MMORPGs

Admit it, you like being scared. The rush of adrenaline, the pumping of your heart, that exhilarating feeling; it’s why we watch horror films, go on roller coasters, partake in extreme sports, read Stephen King and watch the news on television at night. Horror is everywhere but as a genre for gaming though, it’s been [...]

What Mass Effect 2 Could Teach MMORPGs

I’ve been a bit of a late starter with Mass Effect 2 as it’s been out for a few weeks already yet I only started playing it just over a week ago. I’ve been busier than a Japanese beaver so I haven’t completed it yet but I’m slowly working through it, soaking up every moment [...]

Worldplay Project

Yesterday I received a very nice email from a fellow called Aaron, an Associate Professor in the Department of Communication at Trinity University (Texas) asking for some help in promoting his research project. Being a former scholar (and easily susceptible to flattery) I, of course, agreed.
The project is called the Worldplay Research Initiative (WRI) and [...]

Zombie MMORPG

Y’know what I’d love to see? A zombie MMORPG. Maybe MMORPG is the wrong acronym for it though, maybe it’s more of a virtual world and not a game. You see, in this MMO the object wouldn’t be raiding or roleplaying (well that might fit in at a player’s discretion), the object of the game [...]

My Perfect MMORPG - Part 1

I’ve been thinking a lot recently about what my perfect MMORPG would be. No idea how feasible it would be to create (although I’m sure it would be possible with enough cash), how popular it would be or actually if it would be any good. I’m not a games designer so I’m not actually sure [...]

Blizzard vs MMORPGs

On several occasions whilst playing World of Warcraft I’ve made statements to guild members or group mates like “I used to play Everquest” and they’ve responded with “what’s that?”.  At first I was pretty shocked. I felt like an old man telling children listening to music about cassettes or LPs but then I soon came [...]

The Convenience Of Questing

Thanks to everyone for the fabulous feedback on my previous post about quest grinding. It was very interesting to hear everyone’s different views and opinions and actually quite surprising for me. I was completely prepared for the majority response to be that questing was enjoyable just for what it is but it seems that most [...]

Improving Group Combat In MMORPGs

Tobold published an interesting article about combat and how it can be made more interactive and interesting. He has plenty of good ideas and I won’t revisit them as you can just checkout his blog instead but one of the things he didn’t touch upon was group combat.
Everquest 2 has a group combat system called [...]