The iPad. Giving us juvenile jokes since January 2010
As it seems like most people were, I was rather underwhelmed by the recent release of the iPad. I don’t have anything against Apple and I adore my iPhone but I’m not going to praise every product they release just for the sake of it like one of those Mac Evangelists (you know who you are!). Still, a few delusional souls pondered whether the iPad could run World of Warcraft and suddenly, my interest was piqued.
Of course, I use the term delusional because there is no way the iPad could run WoW and thus, even if the bodies were willing, it could never be a reality. The iPad just doesn’t have the power, speed or capacity to run the game so it’s sadly never going to be an option. But still, let’s just imagine for one moment that it could. What if the iPad could run WoW at a reasonable framerate and, better yet, a reasonable latency over 3G? Wouldn’t that just be awesome?
So assuming this fantasy was a reality and WoW was just another app in the Apple Store, would it convince you to get an iPad? Let’s vote.
I toyed with the idea of actually coming out and asking it or not as it’s a pretty taboo subject. However, after some of the very candid and interesting comments I received on my previous post, I figured I may as well do it. Although I doubt I will get enough results to make the figures themselves mean much in the grand scheme of things, what I do think will be interesting will be the comparison between the percentages.
Also, I just want to point out that the poll is completely anonymous (so don’t worry about being honest) and is refers to whether or not you’ve ever bought gold in any MMORPG you’ve played (not just recently or in the current one you’ve played).
Posted on October 10, 2009, 2:06 pm, by Gordon, under EVE Online.
I’m having a bit of a dilemma at the moment because my EVE Online monthly subscription just renewed a few days ago and yet I haven’t logged in for a week or so. I’m still very fond of EVE but I’ve been incredibly busy with moving apartment recently and checking out other MMORPGs so it’s kinda fallen to the wayside.
Currently I’m subscribed to three MMOs – World of Warcraft, Aion and, of course, EVE Online. Is that too many? My personal limit usually sits around two as, quite frankly, I just don’t have the time to play any more than that (even one is a stretch sometimes). This of course is the perfect example of one of the major flaws with subscription based games. There tends to be a threshold for the acceptable numbers of hours playtime per month to justify the fee. Of course that threshold varies per person but ultimately we need to feel like we’re getting value for money.
My big problem is that I keep thinking “I still like the game, I will probably log in and play it a lot sometime soon”. This thought is what kept me paying a subscription to SOE for EQ2 for about three months, long after I really stopped playing it. Maybe I just have more money than sense.
I know there’s a big movement now towards micro-transactions and pay-to-play although I doubt we’ll ever really see the latter take off in the West. What I’d definitely like to see though is some sort of restricted subscription. Maybe something like you can pay reduced fee but only get to play the game for X number of hours a week or in-between certain times of the day. A lot of other services like mobile phones, broadband connections, TV packages and gym memberships offer this already so maybe it’s not too much of a stretch for MMORPG companies to swallow.
Although I play a variety of classes, my “main” class archetype has always been the Warrior-like melee classes. It’s odd because in my first bout of Everquest I only played spell casters, specifically an Enchanter and then a Cleric (OK, yeah, so they’re technically a healer…) because I always viewed the melee classes as dull and boring. That had a lot to do with the fact that Warriors and Rogues only got about two abilities and special attacks so combat literally consisted of pressing Auto-Attack and then going AFK to make yourself a cup of tea.
About two years into my EQ adventure, I took a plunge and rolled a Shadowknight, thinking that if I was going to try melee, I might as well try a hybrid and get some spells in the mix to keep my busy. My gamble paid off and I was hooked. Since then I’m predominantly played melee classes, usually tanks, in every MMORPG I’ve tried. I don’t know if it’s some deep, subconscious need of mine to be the biggest, dumbest meat-bag in the room or if I just like smashing stuff. Part of it is certainly my desire to control the flow of the groups I’m in and tanks are certainly the best suited for that as they decree the pace of experience and momentum of the team. I guess all of those terrible groups in EQ, spending 10 minutes waiting for a tank to pull a single mob because he was too chicken-shit to take a risk, had a bigger effect on me than I realised.
Although I occasionally dabble with other classes (such as my new Hunter alt in WoW), I’m always drawn to the tanks like a moth to the flame. But I’ve been wondering something – is that normal? Do most players tend to stick to a specific class archetype like tank, healer, DPS or caster? My guess would be yes, they do, as I’d imagine that each play style and class feel attracts a certain type of personality and that it’s hard to switch back and fourth between them all. I find it very hard to play healers now or even spell casters because I’m so used to being up close and personal with the creatures I fight. It took wading through 53 levels with a Priest in WoW to realise that I can never go back now.
Posted on September 7, 2009, 10:18 pm, by Gordon, under General MMORPG.
I’m steadily running out of hard disk space and thinking about removing a MMORPG to free some up. Apart from Sins of a Solar Empire and a few small applications, MMOs are pretty much all I have installed on my PC. When I bought it last year I thought a 250GB drive would be plenty but apparently I underestimated MMO developer’s capacity for gobbling up those bytes. The worst offender by far is Age of Conan which takes us a whopping 28.3GB although Aion and World of Warcraft are still also 14GB each. Whatever happened to games coming on 5 floppy disks? Ah those were the days.
Anyway, I’ve certainly got a few MMOs installed, as can be witnessed by the screenshot of my desktop below. The funky wallpaper is from Marvel.com in case you’re wondering.
The two main reasons that I’m pretty slack at uninstalling MMOs is that firstly, I never know when I’m going to get a hankering to resubscribe to one and secondly, they are such an utter pain to reinstall and patch.
Questing as a leveling mechanic was introduced with the advent of World of Warcraft. Before that quests were simply a means to address story and receive items, they were never designed to be part of the exp level grind. I applaud Blizzard for trying to take the leveling process in a different direction but I would disagree that they’ve made it more enjoyable. In fact, I think grinding up with quests in WoW is far more dull and laborious than grabbing a dungeon exp group in, say, Everquest 2.
I have three big problems with quest orientated leveling:
Most quests are just disguises for mob killing. For example, I took my Warrior to Nagrand in Outland and immediately stocked up with several ‘master’ quests which, predictably enough, just involved me kill X number of different types of mobs. /yawn
Quests offer very little variation. Once I’ve done a quest once, I’ve done it a hundred times and the prospect of having to level up another character by doing the exact same quests that I’ve done before is unappealing and exceptionally tedious. There is no room for the diversity caused by social interaction when just soloing a bunch of quests.
By granting the ‘best’ experience through quest rewards, it’s killed off the appeal and drive to form groups. As I said in my Open Dungeons article, quests leave no room for the unpredictable nature of social interaction.
I believe quests used to be used to drive story, to help immerse the player in the universe and to grant rewards and knowledge but not as a leveling mechanic. Killing X mobs for a quest in order to receive experience is not different than just killing X mobs. The motivation and experience of the player is not changed just because some NPC has a silly reason for needing 10 hormone glands from ravage snailbeasts.
For me, quest leveling is a far bigger grind than exping with a group. I can’t think of any more enjoyable exp method than doing a dungeon crawl through an engrossing dungeon – completing a few quests on the way but not being there just for that purpose. I’d like to see a return to group orientated leveling in which quests are either self-contained stories with defined purposes to them or a soloing alternative to grouping. When they overshadow grouping completely and just become another grind mechanic then it’s utterly counter productive.
Gordon was born on the mean-streets of suburban Holland and learned to fist fight without remorse in steel cage matches at an early age. He now lives in Edinburgh with his wife and their imaginary Nigerian bodyguard, Mr Itunu.