Rock, Paper, Shotgun had a great preview of The Secret World last week. Developed by Funcom (or Failcom if you’re leet like me), of Anarchy Online/Age of Conan fame, it’s one of those forthcoming MMOs that hasn’t had a huge amount of attention recently but, when it does get in the spotlight, everyone seems to go crazy for it. I’m one of those folks.
Posts Tagged ‘preview’
Much like Keen, I wasn’t a huge fan of the original Guild Wars. I bought it when it first came and enjoyed it well enough but it failed to lure me away from Everquest 2 at the time. Although I’ve heard plenty of good things about it, I’ve never played GW again since 2005 as I was put off by its heavily instanced, hub-centered gameplay. It felt far too much like a glorified arcade game and chat room system than an actual persistent, vibrant and flourishing virtual world (this is much my same gripe with Warhammer Online). Even though it’s very admirable and revolutionary in being totally subscription free, that in itself didn’t sway me either – which I suppose just goes to show that price isn’t everything (but that’s a different blog post).
So a few days ago SOE announced their next MMO in the Everquest series called, cleverly enough, Everquest Next (for some reason Everquest 3 just didn’t have a nice enough ring to it). I was very surprised when I heard the news as well as a little bewildered. At first I thought it was just another low-key video game like their Playstation 2 or PDA versions but nope, it’s apparently a real, full-blown, fully fledged MMORPG. Neat.
Aside from MMOs my other great passion has always been comic books (DC, Marvel, indie, you name it) and although you would’ve thought comic based MMOs were my ultimate fantasy I’ve always actually been rather skeptical of them. I played City of Heroes and Champions Online when they first came out but never thought much of them (even though by all accounts CoX has shaped up into a fun game) and for some reason I’ve just always had an inherent dislike to the mixing of the two together as I never felt that the core concepts of what would make a good comic book video game could exist in the MMO genre. Simply put, comic book MMOs plain don’t work.